Darkvater
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43cd5952a0
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(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
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2005-02-22 22:29:19 +00:00 |
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tron
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6984d6cd31
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(svn r1832) Next byte -> char iteration: custom names
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2005-02-06 20:53:31 +00:00 |
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truelight
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98202ed119
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(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
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2005-02-04 14:45:32 +00:00 |
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dominik
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6d410929b6
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(svn r1705) Sign owner variable is a byte, not int32 of course
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2005-01-28 12:21:04 +00:00 |
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dominik
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8a1aff126b
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(svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump
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2005-01-25 17:05:38 +00:00 |
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dominik
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85e768c11f
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(svn r1667) - Feature: Signs are now shown in the color of the player who created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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2005-01-25 15:38:36 +00:00 |
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tron
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94d5aeabb2
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(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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2005-01-22 20:23:18 +00:00 |
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truelight
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16502241c6
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(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
-Fix: fixed some compiler-warnings
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2005-01-12 11:54:51 +00:00 |
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truelight
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97dd511971
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(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
dynamic arrays
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2005-01-12 11:21:28 +00:00 |
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