Commit Graph

36 Commits (eb8560c9f02138021d32401b7fef0c30953d90b9)

Author SHA1 Message Date
rubidium a0840ee58b (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
rubidium 67a11a5776 (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 15 years ago
rubidium d9519fdf64 (svn r17562) -Fix [FS#2972]: the NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz 7d4d3850cb (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 16 years ago
rubidium 789999ecf3 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 16 years ago
smatz ce7dff4acc (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
16 years ago
rubidium a46de87b03 (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 16 years ago
rubidium 8cd7def31c (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 16 years ago
rubidium a76218eab9 (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 16 years ago
rubidium bc7a870a61 (svn r15931) -Codechange: let the host and ban lists use of SmallVector. 16 years ago
rubidium f524d39963 (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly 16 years ago
smatz 154b4da4cc (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list window crashed the server 16 years ago
rubidium a7693c6059 (svn r15425) -Codechange: some color->colour changes and type safety. 16 years ago
rubidium 2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
rubidium 840217d717 (svn r15200) -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral) 16 years ago
rubidium 206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 16 years ago
rubidium 4aabc91c04 (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 16 years ago
rubidium 7a81c0e5b4 (svn r15155) -Codechange: remove unused return value 16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
rubidium 0b806c7bbc (svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable. 16 years ago
rubidium 97662a0fff (svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies. 16 years ago
rubidium 9a96557763 (svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used) 16 years ago
rubidium bdd92008cf (svn r14718) -Change: remove some direct network core variable accesses from non-network locations. 16 years ago
rubidium 7403790ba4 (svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex 16 years ago
rubidium dbb2950e83 (svn r14716) -Codechange: move more network core querying to the network files. 16 years ago
rubidium 8e81749872 (svn r14715) -Codechange: move some network code from the main gui file into one of the the network files. 16 years ago
rubidium 648d7072a4 (svn r14714) -Codechange: only allocate the company network "state" variables (password/months not used) when needed, i.e. only for servers. 16 years ago
rubidium d146b48063 (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 16 years ago
rubidium c393913563 (svn r14711) -Codechange: don't misuse the _network_company_info password field for changing the password on clients. 16 years ago
rubidium 6d23f48bb6 (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. 16 years ago
rubidium e7bb5c63a4 (svn r14466) -Doc: remove some obsolete parameters, fix a few parameter names in comments and add a little more doxygen documentation. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
rubidium 31d69a49e8 (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. 16 years ago
rubidium 994779e9e2 (svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
17 years ago
rubidium bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago