jgrpp
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5 Commits (eb173099e92b0004fb9fd23253d9500481079a52)
Author | SHA1 | Message | Date |
---|---|---|---|
Darkvater | 729066e407 | (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. | 20 years ago |
tron | 6ceeedfd3c |
(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex():
- Check if the vehicle exists - Check if the vehicle belongs to the correct player - Check if the new order is valid (type, destination, flags) (CmdInsertOrder) |
20 years ago |
matthijs | 92fe22382a |
(svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations.
- Add: GetDepotDirection() wrapper function. - Fix: [NPF] Ships can now actually reach buoys. |
20 years ago |
matthijs | c5c5c9b17c |
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex. |
20 years ago |
truelight | e9c93f9c0c |
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now) |
20 years ago |