Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
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Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
1 year ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Jonathan G Rennison
db924a4681
Codechange: [Blitter] Change DrawLine to be templated
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This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel
Regenerate project files.
5 years ago
Jonathan G Rennison
17257b9620
Add: 32bpp SSE2 blitter palette animator ( #6795 )
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Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.
See issue #6469 .
6 years ago
frosch
19188818ea
(svn r27796) -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and width of the screen were equal.
7 years ago
frosch
d5f82bf55b
(svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows.
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-Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends.
7 years ago
frosch
914d4616ca
(svn r27575) -Fix [FS#6404]: Memory leak when disabling palette animation. (JGR)
8 years ago
rubidium
4c84d13454
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
11 years ago
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
11 years ago
rubidium
defda16eb6
(svn r26108) -Codechange: some coding style (whitespace)
11 years ago
rubidium
54e36c4ff8
(svn r24111) -Codechange: use Colour more instead of manually bitstuffing
12 years ago
truebrain
2aa6086256
(svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel
13 years ago
peter1138
3ef77e55c5
(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
13 years ago
smatz
33d283fdb1
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
13 years ago
rubidium
61625e53c9
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
13 years ago
rubidium
485c7cd99e
(svn r22397) -Document: some tidbits of the blitter code
13 years ago
alberth
b2f9b0ac43
(svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty().
15 years ago
rubidium
db33e32b4d
(svn r18873) -Codechange: use PaletteID also in the blitter
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
peter1138
abb147d974
(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
glx
c10691faff
(svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small)
16 years ago
smatz
114c820c56
(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
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All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
16 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
16 years ago
truelight
34e48f7886
(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
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-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
17 years ago
truelight
06fded123a
(svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory
17 years ago
truelight
e8f9332af9
(svn r10244) -Fix: make sure to let 32bpp-anim report the increased buffer-size it needs
17 years ago
truelight
3fa3d2e365
(svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
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-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
17 years ago
truelight
b2bd361dae
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
17 years ago