Commit Graph

54309 Commits (ea589fca6e5933a29a61c8d5eff21ea72c7f2caf)
 

Author SHA1 Message Date
SamuXarick 96ec9908a0
Codechange: refactor removal of desert around river tiles 2 years ago
Rubidium 20a9e13272 Fix: inconsistent definition of copy constructor and assignment 2 years ago
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 2 years ago
PeterN b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 2 years ago
Rubidium 921c6591f9 Codechange: do not use interactive random anymore for script configuration 2 years ago
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2 years ago
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2 years ago
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2 years ago
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2 years ago
rubidium42 5e6dac6fd4 Add: enable CodeQL code scanning
As a replacement to the now deprecated LGTM(.com)
2 years ago
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2 years ago
Peter Nelson fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2 years ago
Peter Nelson 5370e910d3 Change: Use std::vector for fallback font list. 2 years ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Rubidium 9c70c38c5e Fix: check for the existence of shadow and rotor vehicles for aircraft
Instead of just assuming that it exists in the savegame that got loaded.
2 years ago
translators 5ddfd38de6 Update: Translations from eints
norwegian (bokmal): 1 change by buzzCraft
2 years ago
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2 years ago
Jonathan G Rennison 8c4c9a8c13 Enable loading game_creation.custom_industry_number from upstream saves 2 years ago
Jonathan G Rennison 85fc077637 Add setting flag to enable upstream mode load when patx_name set 2 years ago
Jonathan G Rennison 5b490b243d Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
#	src/landscape.cpp
#	src/object_cmd.cpp
#	src/rail_cmd.cpp
#	src/script/api/script_tile.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/world_settings.ini
#	src/terraform_cmd.cpp
#	src/tilearea_type.h
#	src/tree_cmd.cpp
#	src/tree_cmd.h
#	src/tree_gui.cpp
#	src/water_cmd.cpp
2 years ago
Jonathan G Rennison 6b9f387a68 Fix UpdateAllBlockSignals with signalled tunnel/bridges and no infra sharing
See: #473
2 years ago
Tyler Trahan 07fba75238
Fix: Various Wide River issues (#10348) 2 years ago
Tyler Trahan 2206c73156
Feature: Set a custom number of industries in map generation window (#10340) 2 years ago
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2 years ago
Rubidium b951332def Codechange: use smart pointers when creating StringIterators 2 years ago
Rubidium b35c791d05 Codechange: use smart pointers when cloning iterators 2 years ago
Rubidium f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2 years ago
PeterN 6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2 years ago
Jonathan G Rennison 3e33be7b10 Fix day length changes with scheduled dispatch and timetable start times
When time is in minutes

See: #472
2 years ago
Jonathan G Rennison 23dbd6b166 Fix wrong date/tick conversion for manual set timetable start command 2 years ago
Jonathan G Rennison adf2210bc8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/genworld_gui.cpp
#	src/lang/afrikaans.txt
#	src/lang/arabic_egypt.txt
#	src/lang/basque.txt
#	src/lang/belarusian.txt
#	src/lang/brazilian_portuguese.txt
#	src/lang/bulgarian.txt
#	src/lang/catalan.txt
#	src/lang/croatian.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/dutch.txt
#	src/lang/english.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/esperanto.txt
#	src/lang/estonian.txt
#	src/lang/faroese.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/frisian.txt
#	src/lang/gaelic.txt
#	src/lang/galician.txt
#	src/lang/german.txt
#	src/lang/greek.txt
#	src/lang/hebrew.txt
#	src/lang/hungarian.txt
#	src/lang/icelandic.txt
#	src/lang/indonesian.txt
#	src/lang/irish.txt
#	src/lang/italian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/latin.txt
#	src/lang/latvian.txt
#	src/lang/lithuanian.txt
#	src/lang/luxembourgish.txt
#	src/lang/malay.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/norwegian_nynorsk.txt
#	src/lang/persian.txt
#	src/lang/polish.txt
#	src/lang/portuguese.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/slovenian.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/thai.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/lang/welsh.txt
#	src/saveload/afterload.cpp
2 years ago
Tyler Trahan dced2d8c30
Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2 years ago
translators b05c21203a Update: Translations from eints
arabic (egypt): 20 changes by AviationGamerX
2 years ago
Tyler Trahan 5a2907a99f
Change: Remove land generator setting from World Generation GUI (#10093) 2 years ago
translators 80322b85c2 Update: Translations from eints
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2 years ago
PeterN 09a32f2ce1
Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2 years ago
translators 70157b2ad5 Update: Translations from eints
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2 years ago
translators 9d13213c61 Update: Translations from eints
spanish (mexican): 3 changes by absay
2 years ago
translators 81c5c16477 Update: Translations from eints
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2 years ago
PeterN c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2 years ago
translators 7460fdb298 Update: Translations from eints
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2 years ago
blschachte 6b68de1f3e
Doc: Fix typo in COMPILING.md (#10329) 2 years ago
Rubidium 46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2 years ago
Jonathan G Rennison d3e1c2695e Fix freight weight multiplier not being applied in train build window 2 years ago
Jonathan G Rennison 9cff3666ae Fix artic engines with no capacity on leading part in build window
Engines were being shown as not having any capacity overall
2 years ago
Jonathan G Rennison e816c2416a Debug: Show more road vehicle engine fields in debug window 2 years ago
Jonathan G Rennison 62d524eaef Merge branch 'master' into jgrpp
# Conflicts:
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/spritecache.cpp
#	src/timetable_gui.cpp
2 years ago
translators 29af0f8c7b Update: Translations from eints
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2 years ago
Rubidium 0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2 years ago