smatz
5acc147c1c
(svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too
17 years ago
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
rubidium
9a70ec1cb2
(svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of others to scroll to that location.
17 years ago
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
17 years ago
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
belugas
2571f02594
(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed
17 years ago
rubidium
3a8cdc37ce
(svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same.
17 years ago
rubidium
6cc287c669
(svn r11362) -Fix [FS#1380]: cloning vehicles with non-standard sub-cargotypes (i.e. livery refits) failed.
17 years ago
glx
1256cbade3
(svn r11353) -Codechange: add support for newgrf callback 32
17 years ago
glx
4041d8108a
(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn
17 years ago
rubidium
79cee7e08f
(svn r11314) -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it.
17 years ago
rubidium
95f2181a1d
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
17 years ago
rubidium
64a6d3daad
(svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ground when removing owned land, furthermore do not check for shadows (of aircraft).
17 years ago
rubidium
a71b7226c5
(svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ.
17 years ago
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
17 years ago
rubidium
65f9a0f21a
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
17 years ago
rubidium
ef4d248325
(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown.
17 years ago
glx
4a658a562b
(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order
17 years ago
bjarni
7cdf6d1cbe
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
17 years ago
rubidium
57db6a8c20
(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
17 years ago
rubidium
2c8e50f20c
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
17 years ago
rubidium
98a3b8abfa
(svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
17 years ago
rubidium
aba867d78d
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium
9b65bc430c
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
17 years ago
rubidium
cb7eaff353
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
17 years ago
rubidium
a407d53d1b
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
17 years ago
rubidium
5d628e6135
(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
17 years ago
belugas
604924542c
(svn r10971) -Codechange: One less magical number
17 years ago
maedhros
537064d010
(svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus.
17 years ago
rubidium
83e1fdcb01
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
17 years ago
rubidium
ab5fa3add2
(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.
17 years ago
rubidium
9741094464
(svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle.
17 years ago
rubidium
836105864c
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
...
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium
b15c0efaa9
(svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle).
17 years ago
rubidium
4e96ce3dfe
(svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places.
17 years ago
peter1138
92061aba4e
(svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels.
17 years ago
peter1138
64ad100db4
(svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check.
17 years ago
glx
94fa0ec289
(svn r10714) -Fix r10696: MSVC performance warning
17 years ago
rubidium
5bd241eb5b
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
17 years ago
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
17 years ago
rubidium
b290268645
(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
17 years ago
peter1138
306c21d6c9
(svn r10603) -Codechange: avoid direct access to _engine_info
17 years ago
peter1138
1aaab031b2
(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.
17 years ago
rubidium
26985a0128
(svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed.
17 years ago
rubidium
90f85c957a
(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class.
17 years ago
rubidium
83a880c882
(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image.
17 years ago
peter1138
b3c3171c1e
(svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players.
17 years ago
peter1138
c692d897cd
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
17 years ago