rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
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2cd67a51ac
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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f712055002
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
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rubidium
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9858d699a3
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
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rubidium
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bda26d03b5
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
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rubidium
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f555e6d72e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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rubidium
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515edee17c
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(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
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2010-10-15 14:29:13 +00:00 |
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alberth
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be59c90e86
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(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
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2010-08-28 20:15:45 +00:00 |
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rubidium
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b594990071
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(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
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2010-08-18 22:40:17 +00:00 |
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rubidium
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088282bcf8
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(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
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2010-04-13 18:55:31 +00:00 |
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glx
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42f5e930d5
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(svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS
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2010-04-10 02:17:18 +00:00 |
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rubidium
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465e3be105
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(svn r19593) -Codechange: improve loading/executing the desync logs
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2010-04-09 17:08:44 +00:00 |
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rubidium
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ab35d95b5a
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(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
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2010-02-09 23:49:19 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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29c65215ed
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(svn r18251) -Codechange: make the join status window big font aware
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2009-11-23 12:45:01 +00:00 |
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rubidium
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c2221885f4
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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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2009-11-09 09:59:35 +00:00 |
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rubidium
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5ff6053326
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(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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2009-10-04 20:00:56 +00:00 |
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rubidium
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7d24e84a81
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(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
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2009-09-22 20:44:14 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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9b156c1bd4
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(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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2009-06-19 20:26:18 +00:00 |
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rubidium
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a5d6e23e9d
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(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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2009-05-14 12:08:24 +00:00 |
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rubidium
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7d3db3ee91
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(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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2009-04-10 12:56:55 +00:00 |
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rubidium
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82f8badc07
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(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
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2009-04-07 19:06:36 +00:00 |
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rubidium
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11723c40b2
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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
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2009-04-03 11:02:41 +00:00 |
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rubidium
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47602d7b60
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(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
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2009-04-03 10:29:56 +00:00 |
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rubidium
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b25a4f8231
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
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rubidium
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c0a8d09ca7
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(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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2009-02-09 02:57:15 +00:00 |
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rubidium
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04709f2798
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(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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2009-01-23 22:18:06 +00:00 |
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rubidium
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28a641066e
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(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
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2009-01-20 11:28:18 +00:00 |
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rubidium
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5f3772a42c
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(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
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2009-01-20 01:32:06 +00:00 |
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rubidium
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b1a33a494f
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(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
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2009-01-16 12:59:47 +00:00 |
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rubidium
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e18c24cdb5
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(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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2009-01-14 12:50:13 +00:00 |
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rubidium
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11da45ee55
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(svn r14949) -Cleanup: pointer coding style
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2009-01-10 00:31:47 +00:00 |
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rubidium
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427e2d30c5
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(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
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2009-01-08 14:40:18 +00:00 |
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rubidium
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d4b6cc997d
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(svn r14910) -Codechange: merge the command queue handling into a single location
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2009-01-08 13:57:50 +00:00 |
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rubidium
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a25e3f8d70
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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2008-12-29 10:37:53 +00:00 |
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rubidium
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52fb6b7d7c
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(svn r14724) -Codechange: move some NetworkClientSocket related function/definitions closer together.
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2008-12-23 11:43:32 +00:00 |
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rubidium
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9476a49763
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(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
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2008-12-23 11:06:52 +00:00 |
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rubidium
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d501a20065
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(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
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2008-12-23 10:42:06 +00:00 |
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rubidium
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ae96ca635c
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(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
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2008-12-23 09:47:42 +00:00 |
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rubidium
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d95a485108
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(svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely.
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2008-12-23 09:02:41 +00:00 |
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rubidium
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b4734ee9a4
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(svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
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2008-12-23 08:39:30 +00:00 |
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rubidium
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94e7f41a9d
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(svn r14718) -Change: remove some direct network core variable accesses from non-network locations.
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2008-12-22 21:38:03 +00:00 |
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rubidium
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abc903d625
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(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
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2008-12-22 18:40:57 +00:00 |
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rubidium
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782b80eff7
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(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
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2008-12-22 12:59:31 +00:00 |
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rubidium
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3b798599b6
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
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rubidium
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3b4c3a3df6
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(svn r14045) -Codechange: move the network's limitation to chat messages to a more logical location and give it a more consistent name.
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2008-08-11 22:07:26 +00:00 |
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rubidium
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c88cb1daa0
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(svn r13988) -Codechange: move the to IP resolving functions to a separate file.
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2008-08-04 12:56:38 +00:00 |
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rubidium
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1ddfdda02c
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(svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h.
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2008-06-03 08:06:58 +00:00 |
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