celestar
|
f771c96958
|
(svn r4311) -Fix/Codechange: Clear the railtype when removing rail under a bridge. FS#103 exhibited this problem
|
2006-04-07 08:42:30 +00:00 |
|
tron
|
bbf4f982a0
|
(svn r4166) Sprinkle several map accessors with assert()s
|
2006-03-30 09:29:01 +00:00 |
|
celestar
|
6c44bf5012
|
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
|
2006-03-29 16:30:26 +00:00 |
|
tron
|
6e988259a4
|
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
|
2006-03-16 15:16:27 +00:00 |
|
tron
|
1c6915bca3
|
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
|
2006-03-16 10:00:50 +00:00 |
|
tron
|
666c0a379d
|
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
|
2006-03-16 06:06:05 +00:00 |
|
tron
|
1ac97fe008
|
(svn r3898) Add functions to find a bridge end starting at a middle tile
|
2006-03-16 05:28:15 +00:00 |
|
tron
|
23d5188b7b
|
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
|
2006-03-15 17:27:15 +00:00 |
|
tron
|
626109f3f9
|
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
|
2006-03-15 16:44:50 +00:00 |
|
tron
|
c515c34008
|
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
|
2006-03-15 07:10:41 +00:00 |
|
tron
|
273533d4c7
|
(svn r3857) Add and use GetBridgeRampDirection()
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
|
2006-03-14 12:00:11 +00:00 |
|
tron
|
26815f7405
|
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
|
2006-03-13 12:55:20 +00:00 |
|