Commit Graph

12 Commits (e08dfce57ccff647a008a30393cb4e16d66e30d0)

Author SHA1 Message Date
peter1138 681c8c0162 (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 18 years ago
Darkvater 80814dbb1d (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
18 years ago
tron fa74002356 (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 18 years ago
peter1138 59d5ed821f (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks. 18 years ago
tron 0347fb2ab6 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 18 years ago
celestar 89c145b14e (svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free 19 years ago
celestar b4d9a37acc (svn r4251) -Fix: Silence a warning in GetWaterTileType 19 years ago
celestar 7d3827cf35 (svn r4250) -Codechange: Further use of map accessors for water tiles 19 years ago
celestar 736983a06d (svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles 19 years ago
celestar 8a91805c05 (svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks 19 years ago
celestar 24f23babd1 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them 19 years ago
tron 819d210acc (svn r3714) Add functions to turn tiles into water and shore tiles 19 years ago