tron
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7c1f1d823f
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(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
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2006-06-08 18:31:54 +00:00 |
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belugas
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f4bbce2c39
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(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
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2006-04-03 14:56:07 +00:00 |
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celestar
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c541a705f7
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(svn r4254) -Codechange: Add and make use of map accessors for town lifts.
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2006-04-03 11:46:28 +00:00 |
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celestar
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7f134d238f
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(svn r4190) -Codechange: Add and make use of an accessor function to create houses
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2006-03-31 08:18:14 +00:00 |
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celestar
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0dc5d10de2
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(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
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2006-03-30 15:06:49 +00:00 |
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tron
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7ad0d787e2
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(svn r4166) Sprinkle several map accessors with assert()s
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2006-03-30 09:29:01 +00:00 |
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tron
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88d27219b4
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(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
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2006-03-24 12:00:24 +00:00 |
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