Commit Graph

10 Commits (db9706cb800b0cfa20d36551c796f81619707173)

Author SHA1 Message Date
tron 23d5188b7b (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 19 years ago
tron 6a585f5430 (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
tron 3a925e230f (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 19 years ago
tron 0b936c3222 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
celestar d50ef14992 (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to 19 years ago
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
Darkvater 4089c85653 (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
tron daa599c135 (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
This fix was created by Celestar
20 years ago
tron 1c86acd8ba (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago