darkvater
9a49fda8e6
(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well
2005-01-03 21:47:52 +00:00
tron
d922ca68e7
(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types
2005-01-03 21:29:59 +00:00
darkvater
52c87a0330
(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
2005-01-03 21:26:09 +00:00
darkvater
1ee725ef35
(svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it.
2005-01-03 21:05:03 +00:00
bjarni
ad24d6cb04
(svn r1351) fixed issue in last commit where it it not update the replace train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened)
2005-01-03 21:01:37 +00:00
bjarni
e0c4e144b9
(svn r1350) Replace Vehicle GUI:
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- Replaced "WP(w,replaceveh_d).line_height" with
"w->resize.step_height" since they needed to be the same anyway
- Cleaned the code a litte for readability (like correct tabbing)
- Added company color to replace vehicle windows to make them look like
the rest of the vehicle windows and made the caption text white (also to
fit the standard)
--This line, and those below, will be ignored--
M vehicle_gui.c
M lang/english.txt
M window.h
2005-01-03 20:52:09 +00:00
darkvater
363dd7bdf0
(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
2005-01-03 20:20:25 +00:00
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
5b6be88587
(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
2005-01-03 19:34:07 +00:00
darkvater
79d29b7633
(svn r1346) -Fix: fix signed/unsigned warnings
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-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
tron
afb6e5441d
(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
2005-01-03 19:06:16 +00:00
tron
c0702318d2
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
truelight
d382463f8a
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
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-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
darkvater
a72d993e65
(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
2005-01-03 18:40:41 +00:00
darkvater
3ee8697bbf
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
ca1b3a80ae
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
2005-01-03 16:45:42 +00:00
darkvater
d317a93e0f
(svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge).
2005-01-03 14:33:59 +00:00
darkvater
39f8b82640
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
2005-01-03 14:07:49 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
dominik
4c14afba4e
(svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars
2005-01-03 12:15:55 +00:00
dominik
288c52b688
(svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files
2005-01-03 12:03:24 +00:00
dominik
2cb37408a3
(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
2005-01-03 11:58:53 +00:00
dominik
60ba9c3280
(svn r1333) Fix: No crash when creating a game with American town names any more
2005-01-03 11:45:11 +00:00
truelight
7e89cd8643
(svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
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from overflowing)
2005-01-03 11:11:16 +00:00
tron
6c4840fa50
(svn r1331) Update map size before sending game info
2005-01-03 09:14:31 +00:00
tron
29e71638ce
(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
2005-01-03 08:50:44 +00:00
tron
608cdbe3f6
(svn r1329) Remove unused function declaration
2005-01-03 08:34:54 +00:00
tron
09dd8053a9
(svn r1328) Turn loop with explicit terminator element into loop using endof()
2005-01-03 08:33:04 +00:00
darkvater
ae336f146d
(svn r1327) -Fix: made resource file version independent for windows
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-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
2005-01-03 00:42:43 +00:00
bjarni
6a6cbdd9b4
(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
2005-01-02 22:28:56 +00:00
darkvater
efc2702491
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
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-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
bjarni
2351271889
(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)
2005-01-02 17:39:01 +00:00
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
...
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
a11f46fed4
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
5d06584545
(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
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Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2005-01-01 19:18:48 +00:00
truelight
a0716c39de
(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
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variable was still byte instead of uint16 (with a very big tnx to guru3!)
2005-01-01 16:34:54 +00:00
truelight
461ca703ff
(svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;)
2005-01-01 15:40:44 +00:00
truelight
36333076d5
(svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns
2004-12-31 19:09:03 +00:00
truelight
2ebc5011f3
(svn r1313) -Fix: fixed MSVC problem
2004-12-31 18:59:22 +00:00
truelight
92ac503b74
(svn r1312) -Add: Patch which is on by default: population in label of the town
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-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
2004-12-31 18:57:24 +00:00
truelight
1fef394fde
(svn r1308) -Update: updated MSVC project files
2004-12-31 15:55:14 +00:00
truelight
d76ecbba7c
(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
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readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-31 14:43:47 +00:00
miham
6c1e2989b1
(svn r1303) Daily langfile update (automatic)
2004-12-31 09:47:09 +00:00
truelight
4b38004a49
(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
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OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE.
When ConvertGroundTilesIntoWaterTiles() is not called, this gives big
problems (see above). Now the owner is set to OWNER_WATER by default.
2004-12-30 10:29:28 +00:00
truelight
546fcfa3ec
(svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too
2004-12-30 10:03:35 +00:00
truelight
32c3fbd18e
(svn r1300) -Fix: The cost for an autorenew was not always send to the right player ;)
2004-12-30 09:46:40 +00:00
truelight
635b854c29
(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
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longer placed on farmland
2004-12-30 09:43:12 +00:00
truelight
bcc3b1cbb5
(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated
2004-12-29 15:32:10 +00:00
miham
57852f6498
(svn r1297) Language fixes in the source.. (ln-)
2004-12-29 13:13:29 +00:00
celestar
14dfb539b0
(svn r1296) Cleanup for MSVC files (bociusz)
2004-12-29 11:00:34 +00:00