alberth
bab70a823d
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
16 years ago
rubidium
da5661a0c8
(svn r16393) -Codechange: move VehicleRail to Train.
16 years ago
rubidium
c4b627af42
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
16 years ago
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
16 years ago
smatz
9af2e38d44
(svn r16350) -Codechange: make some 'rail track is present' checks more 'secure'
16 years ago
smatz
0af27062c4
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
16 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
frosch
8ffb93c358
(svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS.
16 years ago
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
16 years ago
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
rubidium
aea8e7291e
(svn r15709) -Change [FS#2729]: be a tad more specific about the fact that you're building incompatible tracks when building incompatible track types on the same tile.
16 years ago
rubidium
8ed58f2b94
(svn r15687) -Fix [FS#2723]: wrong/misleading error message when autorail builds nothing when trying to build over signals in the wrong way.
16 years ago
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
yexo
8beca127dd
(svn r15567) -Fix [FS#2674]: When building signals by dragging from a pre/entry/combo block signal, the signal you started at became a normal block signal.
16 years ago
rubidium
87751dc95d
(svn r15548) -Fix: incorrect error message when removing non-existing diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail).
16 years ago
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
peter1138
56b91b582e
(svn r15050) -Codechange: Use one absolute SpriteID with offsets to draw track fences.
16 years ago
smatz
26e5ccb60d
(svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
16 years ago
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
16 years ago
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
16 years ago
frosch
e259fa8ede
(svn r14676) -Fix: Do not copy the signal type of parallel vertical/horizontal track, when dragging signals.
16 years ago
frosch
259a073f0c
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
...
-Fix [FS#2419]: The modifiers were not applied in all cases.
16 years ago
rubidium
ffa3ec54f9
(svn r14581) -Fix: make rail, road and canal building behave the same when overbuilding already built stretches.
16 years ago
rubidium
13ee151a69
(svn r14567) -Revert (part of 14566): don't commit testing stuff...
16 years ago
rubidium
c7f3935506
(svn r14566) -Fix [FS#2397]: RV's go via order would reserve a slot at the 'via' station which it never uses, which makes it unlikely that it reserves a slot for the next station and that makes queueing fail (Aali)
16 years ago
michi_cc
f649496caa
(svn r14558) -Fix (r13957): Converting the track type of a tunnel/bridge could cause trains to get stuck.
16 years ago
rubidium
d832626bb9
(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
16 years ago
frosch
5a1df325e2
(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
...
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
16 years ago
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
16 years ago
rubidium
b727f93bbc
(svn r14434) -Fix (r14432): compile warning.
16 years ago
rubidium
bdd756b58c
(svn r14432) -Fix: tile description of tiles with only one signal that is not the normal signal showing "normal signal and <signal type on tile>".
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
glx
c125cfa6cc
(svn r14365) -Backport (r14364 from NoAI): add the ability do CmdBuildSingleSignal to directly place the correct signal, instead requiring multiple inputs before doing so
16 years ago
smatz
deaa0725e9
(svn r14356) -Fix [FS#2307](r14258): converting of railtype was broken for tunnels and bridges
16 years ago
smatz
97150dcffd
(svn r14350) -Fix (r13927): do not draw PBS reservation for NW and NE depots, it is drawn through depot walls
16 years ago
smatz
37edc141e2
(svn r14293) -Change: do not show PBS track reservation in the intro game
16 years ago
rubidium
9474db5cb6
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
...
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
16 years ago
smatz
e840aabf8d
(svn r14176) -Fix: better 'safe' than ... 'save'
16 years ago
peter1138
c76455be02
(svn r14165) -Codechange: When over-building rail with a different type, don't convert the rail if the engines of the new type are powered on the existing type.
16 years ago
peter1138
2f80a277eb
(svn r14158) -Codechange: Initialization of rail type data from static source, so data can be changed.
16 years ago
frosch
b03fcdf323
(svn r14129) -Fix (r13935) [FS#2247]: Signal state for PBS signals was not updated when cycling the signal side. Patch by michi_cc with a small addition from me.
16 years ago
belugas
77ee099212
(svn r14104) -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
...
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
16 years ago
rubidium
bf65e7e8f9
(svn r14013) -Fix [FS#2202]: do not allow extending signals by dragging in any direction other than the track direction.
16 years ago
peter1138
a993a29b63
(svn r14012) -Fix (r13936): Don't copy pre-signal type when dragging signals.
16 years ago
smatz
0eade71bde
(svn r14005) -Codechange: minor coding style fix
16 years ago