Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
1 year ago
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
3 years ago
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
3 years ago
Patric Stout
cdb3dd0493
Add: store headers for most savegame chunks
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When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
3 years ago
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
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Co-Authored-By: Patric Stout <truebrain@openttd.org>
3 years ago
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
3 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
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This requires a saveload bump to change the bitpacking on loading older saves.
6 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
alberth
05aaf18d38
(svn r24405) -Add: Save and load of active cargo monitors.
12 years ago