tron
0e3699bd5c
(svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore)
2006-03-16 21:44:58 +00:00
celestar
d0908375f4
(svn r3909) [multistop]
...
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16 16:47:39 +00:00
tron
7bd2b37fe7
(svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar)
2006-03-16 15:28:44 +00:00
tron
6e988259a4
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
2006-03-16 15:16:27 +00:00
tron
b2e8045613
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
2006-03-16 13:35:35 +00:00
tron
0681895b03
(svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all
2006-03-16 13:23:47 +00:00
tron
1c6915bca3
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
2006-03-16 10:00:50 +00:00
tron
3a36dba821
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
2006-03-16 07:18:38 +00:00
tron
13ed895336
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
2006-03-16 07:12:28 +00:00
tron
385326943d
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
2006-03-16 06:38:51 +00:00
tron
633870df94
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
2006-03-16 06:30:47 +00:00
tron
666c0a379d
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
2006-03-16 06:06:05 +00:00
tron
1ac97fe008
(svn r3898) Add functions to find a bridge end starting at a middle tile
2006-03-16 05:28:15 +00:00
Darkvater
5bf4bbaffe
(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx.
2006-03-16 00:32:25 +00:00
Darkvater
73561f76cd
(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries.
2006-03-16 00:22:36 +00:00
Darkvater
650b1b0c93
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
...
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
truelight
9ae2e00644
(svn r3894) -Fix: use "" over in configure
2006-03-15 21:55:59 +00:00
Darkvater
a390b6e4d1
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
2006-03-15 21:27:19 +00:00
Darkvater
7cdf803d0b
(svn r3892) - Add missing file to VS project-file
2006-03-15 21:09:10 +00:00
tron
8208ee5ea2
(svn r3891) Fix r3885
2006-03-15 19:53:25 +00:00
tron
0c9a269bd3
(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
2006-03-15 17:38:00 +00:00
tron
23d5188b7b
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
2006-03-15 17:27:15 +00:00
tron
e74d77211f
(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
2006-03-15 16:47:35 +00:00
tron
626109f3f9
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
2006-03-15 16:44:50 +00:00
tron
bd5def0092
(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
2006-03-15 16:09:23 +00:00
bjarni
38569fe229
(svn r3884) renamed TRIPPLE_BINARY to TRIPLE_BINARY
2006-03-15 14:11:17 +00:00
bjarni
3ebc41c9fe
(svn r3882) -Codechange: [OSX] changed the way universal and tripple binaries are build
...
Instead of compiling a binary for each arch and then join them in the end, each .o file is now compiled as a fat file
This means that the makefile will not call itself to make a binary for each target and we don't have to make clean between each build
it also means that if one file changed, we don't have to recompile all files
Another benefit is since it's handled at .o level and though LDFLAGS, no special code is needed if we decide to compile more binaries (like a lot of stuff used to happen at post linking)
We also needs much less flags to set up, so it should be even easier to get to work out of the box now
The tradeoff in doing so is that now the binary needs at least OSX 10.3.9 to execute
To deal with this issue, the JAGUAR flag can be used to compile for older OSes. We will release a binary for old OSes at next release to see if anybody even downloads it (not that many people use OSX 10.2 anymore)
GPMI will not work on 10.2 anyway so we will cut support for it some day anyway
2006-03-15 14:03:09 +00:00
Darkvater
63a181f396
(svn r3880) - just do a string compare without length restrictions; followup for r3875
2006-03-15 12:37:59 +00:00
tron
c515c34008
(svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part
2006-03-15 07:10:41 +00:00
Darkvater
3fd42fab5d
(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
2006-03-14 23:28:04 +00:00
Darkvater
19dee66a26
(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
...
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
2006-03-14 22:58:46 +00:00
Darkvater
5642bbb91d
(svn r3874) - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there.
2006-03-14 22:56:22 +00:00
truelight
e7bfbc08c5
(svn r3873) -Fix: don't remove Makefile.config if it isn't there in the first place
...
-Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1)
2006-03-14 21:35:15 +00:00
Darkvater
bf3fefb129
(svn r3872) - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window
2006-03-14 21:31:51 +00:00
Darkvater
50beefb31f
(svn r3871) - [win32] Remove mapfile generation and generate a pdb file instead. This and the corresponding executable is enough to trace the source of a crash given by crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the newer VS environments.
2006-03-14 21:29:38 +00:00
truelight
2651cad689
(svn r3870) -Fix: missed one item in last commit, tnx glx :)
2006-03-14 20:59:03 +00:00
truelight
755fff761b
(svn r3869) -Fix: don't use OS in configure, some system have that defined ;)
2006-03-14 20:56:07 +00:00
truelight
1dd104e09a
(svn r3867) -Add: added --debug, --profile and --revision to configure
2006-03-14 19:21:49 +00:00
truelight
382104ce89
(svn r3866) -Fix: only add CXX if it is given
...
Word of warning: configure _does_ delete your Makefile.config!
2006-03-14 19:15:46 +00:00
truelight
88b6b44566
(svn r3865) -Add: a fully optional configure script, that is a wrapper around
...
Makefile.config, inserting data directly into it. This is needed for the
CompileFarm (nightly) and most likely it will help out many people who want
to cross-compile. I might have missed several options out of the
Makefile.config, but those are the needed ones for the CompileFarm.
2006-03-14 19:12:39 +00:00
truelight
be15d8ec2e
(svn r3864) -Fix: small problems with make-system, making room for a wrapper-configure
2006-03-14 19:10:33 +00:00
tron
273533d4c7
(svn r3857) Add and use GetBridgeRampDirection()
...
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-14 12:00:11 +00:00
tron
b1cc36da3a
(svn r3856) Distinct between bridge ramps and bridge middle parts
2006-03-14 09:00:10 +00:00
Darkvater
d56eb82ab5
(svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138
2006-03-13 23:20:24 +00:00
Darkvater
aef238f1ad
(svn r3853) - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing.
2006-03-13 23:13:21 +00:00
Darkvater
d4479fc1a2
(svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes)
2006-03-13 23:10:02 +00:00
tron
8505f4ed41
(svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
2006-03-13 20:12:35 +00:00
tron
23ae850484
(svn r3849) Fix bug in r3846
2006-03-13 15:38:52 +00:00
tron
26815f7405
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
2006-03-13 12:55:20 +00:00
tron
3e932a0a4f
(svn r3838) Demystify building bridge middle parts a bit by removing some magic numbers and generic names
2006-03-13 07:12:49 +00:00