We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
This adds two byte extra to those chunks, and might feel a bit
silly at first. But in later changes we will prefix CH_ARRAY with
a table header, and then this change shines.
Without this, we could still add headers to these chunks, but any
external reader wouldn't know if the CH_RIFF has them or not. This
way is much more practical, as they are now more like any other
chunk.