Commit Graph

34 Commits

Author SHA1 Message Date
rubidium
fba426dc06 (svn r7452) -Fix: GetRandom(Industry|Town) must return a valid industry/town and should not need to loop over the pool for a second time. 2006-12-09 14:18:08 +00:00
rubidium
af5c73c12e (svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries.
-Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
2006-12-09 14:14:51 +00:00
matthijs
e6ade36de1 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface. 2006-12-05 13:58:20 +00:00
matthijs
f3358b9813 (svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
2006-12-03 17:27:43 +00:00
tron
d00a58ad69 (svn r6979) Use the pool macros for the Industry pool 2006-10-28 11:32:45 +00:00
belugas
aa11448c4b (svn r6966) -Fix(6965): Little typo while making the comment doxygen friendly 2006-10-27 16:18:47 +00:00
belugas
2cdb58d906 (svn r6965) -CodeChange : Add a climate bitmask member to IndutrySpec.
Removed a loop that used the array _build_industry_types for that purpose.
2006-10-27 15:54:24 +00:00
belugas
c4ac95efa8 (svn r6930) -Codechange: Move industry name into IndustrySpec
-Codechange: member color_map is more related to random color, rename it as such
2006-10-24 19:19:25 +00:00
belugas
a3f0d65a99 (svn r6904) -CodeChange : Cleanup of industry_cmd (Step-5).
Add member life_type to IndustrySpec and remove the now useless _industry_close_mode array
2006-10-23 16:35:27 +00:00
truelight
a241ec82c9 (svn r6156) -Codechange: DeleteIndustry removes an industry from the pool
-Codechange: DestroyIndustry is called by DeleteIndustry to remove all things where a industry depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
2006-08-26 19:51:49 +00:00
truelight
42a0c0b3fe (svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0
Note: _total_towns and _total_industries willb e removed soon, so this 'hack' is okay, for now ;)
2006-08-22 21:17:19 +00:00
truelight
a21b2750bd (svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns a valid XXX, unless there are none to pick from. Then NULL is returned. 2006-08-22 21:14:45 +00:00
truelight
15aff22c96 (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better.
  This unifies the pool-system even more.
2006-08-22 20:41:26 +00:00
truelight
505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
43af0ced5f (svn r6005) -Cleanup: introduce IndustryID and use it
-Cleanup: use TownID and StationID for two instances of uint16
2006-08-20 19:31:58 +00:00
truelight
0c760998b3 (svn r6001) -Feature: when removing a farm, his farmland is removed too (over time) (based on peter1138's patch, FS#82)
To make this to work, in older games farmland is removed on load, and replanted
2006-08-20 18:44:26 +00:00
rubidium
6fb092aa7a (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
tron
5cf43b9f3c (svn r5907) Remove more indirection by using pointers instead of IDs. Also fix some bogus warnings on MSVC by using (void*) casts 2006-08-15 07:07:17 +00:00
belugas
910825b1d5 (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier;
In order to let industry_gui use the GetIndustrySpec accessor,
some structs had to be moved in industry.h
2006-04-28 21:58:16 +00:00
belugas
ddd96570ca (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint 2006-04-10 21:00:56 +00:00
belugas
f555554cf8 (svn r4347) CodeChange : Renamed IndustryType to IndustryLifeType. Cleanup step toward bringing accessors [G|S]etIndustrype 2006-04-10 16:20:47 +00:00
tron
649b0a207e (svn r4134) Revert part of r4133: Replacing a byte which gets written to savegames by an enum is a very bad idea 2006-03-27 06:18:02 +00:00
Darkvater
2e0505d689 (svn r4133) - Some miscellaneous changes (unconverted TownID in function definition, Owner instead of byte, remove obsolete member and compare waypoint index with 0 not STR_NULL) 2006-03-26 22:58:11 +00:00
Darkvater
e91fa54a15 (svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type. 2006-03-26 22:23:32 +00:00
tron
81e5b16d71 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
Darkvater
4a58250cb9 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
matthijs
cc0966405b (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight
3df76452cd (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
tron
dae4b50e1c (svn r1724) Set maximum number of industries and towns to 250 each 2005-01-29 20:18:01 +00:00
truelight
b450603437 (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
truelight
fe657e9ee3 (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00