rubidium
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f9def73be6
|
(svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
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16 years ago |
rubidium
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b25a4f8231
|
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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16 years ago |
frosch
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a987c7299b
|
(svn r15559) -Feature: Show required/already-delivered cargo needed for town-growth in town-view-window. (and only if it is really needed)
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16 years ago |
smatz
|
42747e222c
|
(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow
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16 years ago |
smatz
|
0878541cf2
|
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
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16 years ago |
rubidium
|
8dae160d0f
|
(svn r15425) -Codechange: some color->colour changes and type safety.
|
16 years ago |
smatz
|
6dff31d34b
|
(svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window
|
16 years ago |
smatz
|
ef4282f8de
|
(svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window
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16 years ago |
smatz
|
324b54132c
|
(svn r15353) -Feature(tte): make it possible to have cities of various sizes
|
16 years ago |
smatz
|
aa692a99a9
|
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
|
16 years ago |
smatz
|
df2a387fc3
|
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
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16 years ago |
rubidium
|
7da743a0dc
|
(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
|
16 years ago |
smatz
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0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
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16 years ago |
peter1138
|
481c2164d0
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(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
|
16 years ago |
peter1138
|
1ee0c4caf4
|
(svn r15088) -Fix [FS#2536]: Resize company list in town authority window if required.
|
16 years ago |
peter1138
|
4f4408f37e
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(svn r15087) -Codechange: Less hardcoding of y positions in town authority window.
|
16 years ago |
frosch
|
cf1e926e37
|
(svn r14902) -Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object. (planetmaker)
|
16 years ago |
smatz
|
254e19da91
|
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
|
16 years ago |
rubidium
|
87e5a8b52b
|
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
|
16 years ago |
smatz
|
07e3c096b3
|
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
|
16 years ago |
rubidium
|
a14ad77a36
|
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
|
16 years ago |
rubidium
|
b650a86e58
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
16 years ago |
rubidium
|
3b798599b6
|
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
16 years ago |
smatz
|
1266b1a73f
|
(svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
16 years ago |
smatz
|
606f4defdc
|
(svn r14331) -Codechange: use an enum as additional parameter for ShowQueryString()
|
16 years ago |
rubidium
|
97c184f8f8
|
(svn r14063) -Codechange: replace some "magic" constants with enumified constants.
|
16 years ago |
belugas
|
c5cecdd2e3
|
(svn r13919) -Codechange: Replace numbers with Colours enum on osk(forgot 2 assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
|
16 years ago |
rubidium
|
3a799389eb
|
(svn r13731) -Codechange: make a pool of the array of players.
|
16 years ago |
rubidium
|
d06529ef4d
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
16 years ago |
belugas
|
33150af3e2
|
(svn r13683) -Codechange: privatize a function that is not used outside of the class who calls it
|
16 years ago |
skidd13
|
6b8a758339
|
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
|
17 years ago |
rubidium
|
923e21129c
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
17 years ago |
rubidium
|
5c5ee7eb57
|
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
|
17 years ago |
peter1138
|
cfb962c7f1
|
(svn r13297) -Codechange: Use GUIList for the town directory window
|
17 years ago |
rubidium
|
4625695653
|
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
17 years ago |
smatz
|
32380e257c
|
(svn r13244) -Fix: allow only one town directory window to be opened
|
17 years ago |
belugas
|
fc35ad9ee9
|
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
17 years ago |
peter1138
|
6f233b1f8f
|
(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots
of windows causing 'two stage' opening effect.
|
17 years ago |
belugas
|
1e79665b45
|
(svn r13210) -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
|
17 years ago |
belugas
|
b4128cbc25
|
(svn r13209) -Codechange: Privatize what should be private.
|
17 years ago |
rubidium
|
27c38052b7
|
(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.
|
17 years ago |
peter1138
|
b1e324dd47
|
(svn r13180) -Codechange: make a window class of the TownDirectoryWindow.
|
17 years ago |
smatz
|
290cedade2
|
(svn r13176) -Fix (r13153): town window was glitchy while opening
|
17 years ago |
rubidium
|
33b822faf7
|
(svn r13153) -Codechange: make classes of the TownViewWindow and the ScenarioEditorTownGenerationWindow.
|
17 years ago |
rubidium
|
8b54212900
|
(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming.
|
17 years ago |
rubidium
|
7c7a4de3e5
|
(svn r13113) -Codechange: make a class of the TownAuthorityWindow.
|
17 years ago |
rubidium
|
f23026cce8
|
(svn r13027) -Codechange: use StrEmpty instead of arr[0] == '\0' and remove the need for WE_ON_EDIT_TEXT_CANCEL.
|
17 years ago |
rubidium
|
f438700402
|
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
|
17 years ago |
rubidium
|
23fc96c3e8
|
(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of Window.
|
17 years ago |
rubidium
|
3d5567ccf7
|
(svn r12987) -Codechange: split viewport and tile selection.
|
17 years ago |