J0an Josep
a5836874ef
Codechange: Use track functions.
2019-01-26 22:55:12 +00:00
glx
a18b0eba5b
Add: more options for translators
2019-01-26 21:17:42 +01:00
translators
36e299fb6d
Update: Translations from eints
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croatian: 3 changes by VoyagerOne
russian: 18 changes by Lone_Wolf
2019-01-26 19:45:43 +01:00
Niels Martin Hansen
65782af2f4
Add: Visual Studio 2019 project files
2019-01-26 14:56:35 +01:00
Peter Nelson
b6de8c0930
Fix #7098 , Fix #7061 : Inverted test led to invalid iterator access.
2019-01-26 00:25:18 +00:00
Peter Nelson
1334cfb3e5
Change: Always build baseset metadata, instead of including it in the repo.
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This adds a script and project files to generate these files within MSVC.
2019-01-25 22:28:39 +00:00
glx
e76fd99c47
Fix #7007 : deadlock when launched with -n switch
2019-01-25 22:09:27 +00:00
translators
9fa827ed78
Update: Translations from eints
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polish: 24 changes by p0358
2019-01-25 19:45:45 +01:00
glx
255fa6e1a8
Fix: enable DPI-awareness for MINGW builds
2019-01-25 16:59:41 +01:00
Nikolas Nyby
4158c077cd
Fix: Remove duplicate French and Slovak town names
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I've replaced some of the duplicate real town names with new real town
names in the French and Slovak sets.
Also, some Slovak town names were missing accents, so I've fixed those.
2019-01-24 21:47:13 +00:00
Patric Stout
564077719a
Add: [GitHub] enable probot/stale, to flush out stale issues/pull requests
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Stale bot checks if an issue hasn't had any attention in the last
60 days, or if a pull request hasn't had any attention in the last
30 days. If so, it marks it as stale. After 7 more days, it closes
the issue/pull request. Any activity on the issue/pull request
resets the timer.
This helps keeping the counter low, and the work manageable. There
is a lot of reasoning behind this idea, and other projects show it
really helps to keep the issue/pull request count low.
More information here: https://github.com/probot/stale
2019-01-24 21:57:06 +01:00
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
2019-01-24 20:47:40 +00:00
Johannes E. Krause
479f13fc41
Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
c33596fe4a
Codechange: Unify tile height model in all functions (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
05da5a177c
Codechange: Simplify marking tiles dirty when terraforming (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f744dea0ff
Fix: jumping effect when scrolling viewport over bottom edge of the map (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
f0290d5de7
Codechange: Add InverseRemapCoords2 function for remapping viewport coordinates to underlying tile coordinates (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
Johannes E. Krause
43852baace
Codechange: Remove unused GetTilePixelZOutsideMap and GetTileMaxPixelZOutsideMap functions (Patch by adf88, #6583 )
2019-01-24 21:17:17 +01:00
translators
b934cdf0ab
Update: Translations from eints
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italian: 7 changes by lorenzodv
2019-01-24 19:45:44 +01:00
Jonathan G Rennison
4b256fed36
Codechange: [Blitter] Adjust line-drawing algorithm to reduce wasted off-screen work
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This clips the line segment to be within the screen area prior to pixel iteration.
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
0240e90169
Fix: [Blitter] Avoid signed overflow when drawing long lines
2019-01-24 11:12:06 +00:00
Jonathan G Rennison
db924a4681
Codechange: [Blitter] Change DrawLine to be templated
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This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel
Regenerate project files.
2019-01-24 11:12:06 +00:00
translators
ed325ada88
Update: Translations from eints
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spanish: 3 changes by SilverSurferZzZ
2019-01-23 19:45:44 +01:00
glx
7292591967
Add: generate_widget.vbs to allow script_window.hpp enums generation for users unable to run bash/gawk scripts
2019-01-23 19:44:43 +01:00
glx
636fcc2cc0
Fix: keep the line ending when generating widget enums with bash/gawk on windows
2019-01-23 19:44:43 +01:00
PeterN
c3dbe836b4
Add: Draw network password indicator lock in company drop down list. ( #7079 )
2019-01-22 12:42:52 +00:00
Peter Nelson
41d47926b1
Cleanup #6960 : Remove parts of generate used only for MSVC pre-2015.
2019-01-21 17:40:44 +00:00
Niels Martin Hansen
48b334cf97
Add: Houses can accept up to 16 different cargo types via NewGRF.
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New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
2019-01-21 16:06:25 +01:00
J0an Josep
9ce92521c1
Fix: If screen size changes, windows are relocated and dropdown may not fit the screen.
2019-01-20 21:43:00 +00:00
J0an Josep
628af2fabc
Fix #6060 : When opening a scrollable dropdown above a widget, scroll it to its very bottom.
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This "prevents" the fast movement towards the bottom when holding down the mouse button.
2019-01-20 21:43:00 +00:00
Juanjo
226dbcb422
Codechange #6060 : Allow drawing dropdown lists with scrollbars above the widgets
2019-01-20 21:43:00 +00:00
btzy
9d75600ac0
Fix: Round up deltas for smooth scrolling, so target will be reached
2019-01-20 19:43:56 +00:00
Patric Stout
5ad73e4029
Fix: [AzurePipelines] the repository OpenTTD-CF is renamed to CompileFarm
2019-01-20 20:00:13 +01:00
translators
e71f7cf277
Update: Translations from eints
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russian: 10 changes by Lone_Wolf
hungarian: 5 changes by Brumi
spanish (mexican): 6 changes by Absay
2019-01-20 19:45:44 +01:00
Peter Nelson
f35b135e17
Change 81330b8d6e
: Cached path only needs to be cleared if it was found to be invalid.
2019-01-20 11:06:33 +01:00
Peter Nelson
4daaec1a94
Change: Invalidate ship path caches if pathfinder choice or forbid-90-degree turns are changed.
2019-01-19 23:11:17 +00:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Peter Nelson
1c725fce47
Change: Add ability to save/load std::deque<> containers.
2019-01-19 23:11:17 +00:00
translators
60da05cf2a
Update: Translations from eints
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french: 3 changes by glx
2019-01-19 19:45:43 +01:00
Ingo von Borstel
4e9e115760
Add: [NewGRF] Airport animation trigger for plane landing ( #6334 , patch by Supercheese)
2019-01-19 14:36:15 +00:00
Niels Martin Hansen
f37304f9f5
Cleanup: Remove unused strings
2019-01-19 13:33:17 +01:00
Niels Martin Hansen
08ffa16d51
Fix 8859381
: Display of requires/produces in Build Industry window
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Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
2019-01-19 13:33:17 +01:00
translators
07a40df9ab
Update: Translations from eints
...
spanish: 4 changes by SilverSurferZzZ
spanish (mexican): 1 change by Absay
2019-01-18 19:45:44 +01:00
glx
0e0476184e
Cleanup: remove useless and outdated 'generate' projects outputs
2019-01-17 23:02:11 +00:00
glx
98308fe260
Fix 7f54c59a6
: use some consistency for project dependencies determination
2019-01-17 23:02:11 +00:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
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Found with codespell
2019-01-17 22:01:07 +00:00
glx
1623cb553b
Fix #7032 : use the same mode to load and render glyphs
2019-01-17 21:56:12 +00:00
Charles Pigott
6535abb88b
Codechange: Don't explicitly link with -lstdc++, causes linking issues with freetype on MinGW
2019-01-17 21:55:15 +00:00
Charles Pigott
fe8c24e081
Codechange: Remove unnecessarily defined functions under MinGW
2019-01-17 21:55:15 +00:00
Charles Pigott
2d981a4b2c
Fix: A few minor compile warnings under MinGW
2019-01-17 21:55:15 +00:00