Without this, xrandr support is not compiled into SDL, which means
that SDL will only see a single display spanning all your displays
(a virtual desktop).
The maintainer bumped node16 -> node20 in a patch version, which
is a bit awkward for us, as we can't run node20 in this workflow
(yet). Most other actions used a major version for that, and for
similar reasons we cannot upgrade "download-artifact" to v4.
This is a temporary solution, while we start looking into how to
support node20 in this workflow.
This works on all OSes, making it far simpler for any developer
to jump in. Just install vcpkg, run "vcpkg install" in our root,
and you have all the dependencies.
SDL needs to see the header files when compiling to enable those
drivers runtime. It doesn't actually link against them: it just
needs to see the headers.
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
By default, GitHub adds all arguments of the matrix between ().
This is fine sometimes, but in other times it becomes a very
lengthy line.
With this commit, we decide what is between those (), making it
a lot more readable.
Lately we had a few times that people pushed to their PR branch
a few times to make small changes. Sadly, this triggers all CIs
every time, which takes ~20 minutes. As we are limited in the
amount of runners we get assigned to us, this means all other CI,
even for other repositories within OpenTTD, are delayed too.
We can avoid this by simply cancelling old runs when a new PR is
pushed. There is a downside: sometimes people already push a new
commit, but still want to know if the old one passed. That will
no longer be possible with this change.