rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
smatz
5ad1cd32b2
(svn r15324) -Codechange: unify the class used for comparing of strings for std::map
2009-02-03 18:08:07 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
peter1138
85c0d42616
(svn r14912) -Codechange: Autoprobe 'null' blitter when built as dedicated-only.
2009-01-08 14:30:29 +00:00
peter1138
6b6fd36050
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
2009-01-08 11:06:07 +00:00
rubidium
0d254e8914
(svn r14540) -Codechange: introduce [v]seprintf which are like [v]snprintf but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly.
2008-10-28 14:42:31 +00:00
rubidium
c8e8911ef6
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
2008-09-02 15:20:38 +00:00
rubidium
200f405706
(svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs.
2008-08-23 20:16:54 +00:00
glx
c10691faff
(svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small)
2008-08-15 22:06:58 +00:00
bjarni
fbef6535a5
(svn r14032) -Fix (r13584): [OSX] changed the condition for selecting 8 or 32 bpp blitter by default
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Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock)
2008-08-09 17:56:31 +00:00
belugas
a2f590aeec
(svn r14016) -Codechange: Remove some magical numbers
2008-08-08 02:28:28 +00:00
smatz
69cb2f088f
(svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp blitters (GeekToo)
2008-07-17 23:43:47 +00:00
smatz
1834a2f670
(svn r13640) -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters)
2008-06-26 16:47:29 +00:00
smatz
114c820c56
(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
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All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-26 15:46:19 +00:00
smatz
61847389d6
(svn r13619) -Codechange: use 'const char *' instead of std::string for blitter and driver names
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Removes indirect dependency on <string> for 20 files, reduces binary size by 16kB
2008-06-24 09:15:45 +00:00
smatz
37b8e87454
(svn r13602) -Codechange: little speedup for 8bpp-optimized blitter
2008-06-21 20:58:34 +00:00
bjarni
6bd2d0ffcb
(svn r13584) -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen
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This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support
Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4
2008-06-19 17:54:23 +00:00
smatz
7a7ff65ac5
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
2008-06-18 21:19:04 +00:00
smatz
bc12e5453c
(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
2008-06-18 20:20:12 +00:00
smatz
cc2f9187cc
(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
2008-06-18 13:11:02 +00:00
smatz
dedb0033b3
(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
2008-06-17 17:25:22 +00:00
smatz
8123d4de11
(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)
2008-06-10 17:28:37 +00:00
smatz
0812e2f959
(svn r13354) -Codechange: make 8bpp_optimized blitter ~25% faster in encoding and ~15% faster in drawing (depends on architecture)
2008-06-01 19:36:55 +00:00
smatz
ed462507b2
(svn r13351) -Codechange: disable warnings about unused variable for builds without asserts
2008-06-01 15:08:14 +00:00
glx
e82bab5323
(svn r13161) -Fix: free the blitter list when the last blitter is removed.
2008-05-18 12:47:08 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
9d8fa486af
(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
2008-04-18 04:37:06 +00:00
rubidium
3ca95f2a85
(svn r11839) -Codechange: move some variables from variables.h to a more logical location.
2008-01-13 21:41:24 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
frosch
cbe7e5d668
(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots.
2008-01-11 17:12:41 +00:00
rubidium
a3ccdcea36
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
rubidium
0b1d3e43e5
(svn r11704) -Codechange: remove another bunch of useless includes.
2007-12-26 23:04:26 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
2007-12-25 09:48:53 +00:00
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
01e20c9140
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
2007-12-21 19:21:21 +00:00
smatz
bda9d4a236
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
2007-12-17 22:04:07 +00:00
smatz
93c3e0d6ad
(svn r11652) -Codechange: add the svn $ header for several files
2007-12-17 01:35:45 +00:00
glx
6a83f9141b
(svn r11611) -Codechange: it is now possible to use a define to enable asserts and show them in crash.log for MSVC release builds
2007-12-09 21:20:21 +00:00
rubidium
2239809bdc
(svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch.
2007-09-26 14:17:26 +00:00
truelight
b21093ea8f
(svn r11093) -Fix r11092: also add a DEBUG(driver, 1) if the blitter is loaded, to show which one really loaded
2007-09-13 14:44:49 +00:00
truelight
f1336fba68
(svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
2007-09-13 12:28:53 +00:00
truelight
1de38b4119
(svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch)
2007-09-10 14:55:46 +00:00
truelight
8de52c089d
(svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!)
2007-09-10 00:05:27 +00:00
truelight
fc80e722cf
(svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do animation if we are not drawing to the screen-pointer
2007-09-10 00:03:47 +00:00
truelight
ab880fdf07
(svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;)
2007-09-09 23:57:47 +00:00
truelight
3c31722825
(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim
2007-09-09 23:47:55 +00:00
truelight
34e48f7886
(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
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-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-09-09 23:16:01 +00:00
truelight
89bdfaacd9
(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
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-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
2007-09-09 21:56:52 +00:00