pasky
7fceb7ea86
(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
20 years ago
darkvater
44f3702919
(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
20 years ago
Darkvater
e94a921c2b
(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching
20 years ago
tron
9832a691fe
(svn r2060) Clean up some string construction and remove now unused macro
20 years ago
truelight
6d75cce924
(svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
...
are checked against the vehicle-position-hash, instead all vehicles to
the PF-position-hash. Big speed increase (function usages drops from 9%
to 0.5%!) for maps with a lot of trains.
20 years ago
truelight
1eab014524
(svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
20 years ago
tron
0c325e10da
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
20 years ago
celestar
9cde836d08
(svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
20 years ago
celestar
6e142d523e
(svn r2055) -CodeChange: Begun introducting StationID
20 years ago
celestar
75bc6cd7e7
(svn r2054) -CodeChange: Removed an unused enum
20 years ago
darkvater
b721a08ef2
(svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
20 years ago
darkvater
602fda327f
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
20 years ago
darkvater
62b8355af0
(svn r2051) - Remove trailing tabs from vs.net project file
...
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
20 years ago
miham
16a3bc35c0
(svn r2050) Weekly langfile updates
20 years ago
truelight
9791068844
(svn r2049) -Update: updated project files
20 years ago
truelight
2423eaac2c
(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
20 years ago
truelight
5972d84c82
(svn r2047) -Fix: never commit your own personal changes... :(
20 years ago
truelight
83637d164e
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
...
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
truelight
f86318407c
(svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
...
(with tnx to Celestar, Hackykid, dp-_ and Tron)
20 years ago
truelight
1536c3ae5a
(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
20 years ago
truelight
9b1e6e6d3e
(svn r2043) -Fix: committed too many files in the last commit
20 years ago
truelight
fbb11ea366
(svn r2042) -Fix: forgot to remove a printf ;)
20 years ago
truelight
88ef277dc3
(svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
20 years ago
tron
ccd6a0614f
(svn r2040) Readd check that got accidently removed in r2022
20 years ago
tron
bfc1d43a27
(svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
...
remove now unused enums and remove a redundant condition in one if
20 years ago
tron
71dba5f511
(svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
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While here rewrite parts of the function to (hopefully) increase clarity
20 years ago
tron
22c4924040
(svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
20 years ago
tron
04087c9ac9
(svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
...
While here also do some const gymnastics
20 years ago
tron
b19553574e
(svn r2035) - Remove unneeded realloc()
...
- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar
fbc2eacade
(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
20 years ago
pasky
087d78d465
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
20 years ago
Celestar
1990c139d5
(svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge)
20 years ago
celestar
f179dc7acc
(svn r2031) -Fix: Station #256 now gets cargo delivered as well
20 years ago
celestar
f41be0b25a
(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
20 years ago
celestar
6bd06dbc33
(svn r2029) -Fix: Added files I forgot to svn add the previous commit
20 years ago
celestar
fe8313159a
(svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge)
20 years ago
miham
d2ae7dd186
(svn r2027) Fixed a typo in the brazilian-portuguese language name
20 years ago
miham
d6b8375504
(svn r2026) Moved brasilian_portuguese to finished languages
20 years ago
miham
b3b6eafe1d
(svn r2025) Daily langfile changes - 05/03/19
20 years ago
bjarni
acb1fb2e30
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
...
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just
because it is set to be autoreplaced. We will have to find a better way to solve this problem.
Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
miham
e12bb5504a
(svn r2023) Added brazilian-portuguese translation [yet unfinished]
20 years ago
tron
e5036891f6
(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function
20 years ago
pasky
ad579912f4
(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
20 years ago
tron
cb084f59c2
(svn r2020) Reduce code duplication in the minimap code a bit
20 years ago
tron
f1f70501db
(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
20 years ago
tron
195e515de1
(svn r2018) Yet another workaround
20 years ago
tron
dad3d12406
(svn r2017) Explicitly mark SlReadByte as 'inline'
20 years ago
miham
42cd07a2e2
(svn r2016) Langfile updates
20 years ago
tron
61e0dd439f
(svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit
20 years ago
tron
f91f8d9559
(svn r2014) Don't manually inline a piece of code
20 years ago