tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
f2448ebfd4
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
Darkvater
a8758cbf5e
(svn r3430) - You can of course not join when there are more companies than the maximum set, not the other way around.
2006-01-25 19:14:50 +00:00
Darkvater
78fa9c7393
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
bjarni
22a4679837
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
Darkvater
e611fee4e5
(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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- Feature: 'status' and 'clients' now show the IP of the players
2005-10-19 19:38:35 +00:00
tron
d975abc96c
(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code
2005-08-28 12:24:57 +00:00
tron
2b4e85db0b
(svn r2828) Only command.c needs to know about _docommand_recursive, so make it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
2005-08-07 10:03:14 +00:00
ludde
bb1e1f2b5f
(svn r2755) Fix: Fix a desync issue with autoreplace
2005-07-29 21:55:49 +00:00
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
2005-07-26 19:34:03 +00:00
tron
7e65f44168
(svn r2716) Do not use strncat()
2005-07-26 18:47:04 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
ludde
11d9f50115
(svn r2591) Codechange: [network] Cleanup NetworkHandleCommandQueue
2005-07-16 15:05:52 +00:00
ludde
8ff1f8c526
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
2005-07-16 12:59:23 +00:00
ludde
f12b3a0c18
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
ludde
71f9078bdd
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
celestar
b29556e6b5
(svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements
2005-07-05 17:47:10 +00:00
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
Darkvater
54b7fb0203
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
2005-05-17 18:22:59 +00:00
tron
fea5965679
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
2005-05-15 18:50:55 +00:00
Darkvater
d99dddc704
(svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
2005-05-14 19:34:59 +00:00
Darkvater
2bf3d14dfc
(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
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- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
2005-05-14 19:25:18 +00:00
Darkvater
56e7e4cf25
(svn r2299) - Fix: add more verbose output to possible hack-attempt.
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- Btw, only 14 more commands are remaining, 88% done \o/
2005-05-12 00:20:16 +00:00
matthijs
6eb094c726
(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
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- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
2005-05-02 23:59:11 +00:00
truelight
508738f836
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
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-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
2005-03-29 19:10:13 +00:00
tron
b2ae5b197e
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06 13:41:02 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
bjarni
2fd3553d78
(svn r1568) made an enum of train subtypes to make the code more readable
2005-01-19 19:15:03 +00:00
truelight
8521367373
(svn r1546) -Fix: possible buffer-overflow in network
2005-01-16 17:19:37 +00:00
truelight
24c9e6ff66
(svn r1527) -Add: RCon (Remote Connection). A server can set:
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15 20:09:16 +00:00
darkvater
f9b5f704b1
(svn r1518) -Fix: server issue where some company names were wrong
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-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
truelight
e9a57c56b7
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
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- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
2005-01-14 21:47:35 +00:00
darkvater
29b4ab04c3
(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
2005-01-10 14:43:00 +00:00
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
truelight
523a6a1cff
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
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reads beyond the size of the packet
-Fix: [Network] A server no longer crashes when a client sends an
invalid DoCommand, but drops the client instead.
2005-01-05 14:39:48 +00:00
truelight
a11f46fed4
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
a0716c39de
(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
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variable was still byte instead of uint16 (with a very big tnx to guru3!)
2005-01-01 16:34:54 +00:00
miham
57852f6498
(svn r1297) Language fixes in the source.. (ln-)
2004-12-29 13:13:29 +00:00
truelight
97ec7de9e6
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
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-Fix: You can enter some more chars in the chatbox
2004-12-23 20:33:57 +00:00
truelight
c9645885d0
(svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
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which year the server must restart hisself. (0 = disabled, default value)
2004-12-23 17:37:26 +00:00
truelight
a14a78de34
(svn r1246) -Fix: [ 1090099 ] Company-messages did crash the game, because
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company-index was sent, which should have been the client-index
2004-12-23 13:53:05 +00:00
truelight
19e3842615
(svn r1204) -Add: [Network] Added some cheaters-protection (money-cheat mostly)
2004-12-21 17:31:10 +00:00
truelight
5f25a0788a
(svn r1186) -Fix: [Network] You can now join a company on a server where a company
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went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20 16:02:01 +00:00
truelight
7460764d91
(svn r1185) -Fix: [Network] Send to team now results in correct company on the sender
2004-12-20 15:26:19 +00:00