truelight
a7a5a3a8e8
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
19 years ago
truelight
90e50e5ca9
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
19 years ago
truelight
4c76c9a45a
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
19 years ago
truelight
71b6f6c8aa
(svn r3242) -Fix: small glitch in AllowAI control
19 years ago
truelight
29a0f76ac9
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
...
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
19 years ago
truelight
d9e13cef71
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
19 years ago
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
19 years ago
tron
5536de2319
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
19 years ago
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
...
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago