rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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0d929e877f
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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2012-01-02 13:44:30 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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frosch
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460d24fd83
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(svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries.
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2011-05-28 09:46:37 +00:00 |
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frosch
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71822b6f1b
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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2011-05-28 09:45:12 +00:00 |
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frosch
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7c21083227
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(svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs.
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2011-05-28 09:43:53 +00:00 |
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frosch
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1b34d22620
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(svn r22503) -Doc: EffectVehicleType.
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2011-05-28 09:43:22 +00:00 |
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rubidium
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fb5ecb9499
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(svn r22411) -Document: another bunch of bits
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2011-05-02 17:42:12 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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smatz
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ee685c8287
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(svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile()
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2009-08-30 11:47:41 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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6d1c974254
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(svn r16384) -Codechange: move u.effect to EffectVehicle
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2009-05-22 18:56:25 +00:00 |
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smatz
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b687ac51ee
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(svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted
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2009-05-22 13:53:14 +00:00 |
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rubidium
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655b0ccc2e
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(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
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2009-03-11 20:43:14 +00:00 |
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rubidium
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48c8cdfd84
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(svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor.
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2009-03-11 19:50:19 +00:00 |
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smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
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rubidium
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11da45ee55
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(svn r14949) -Cleanup: pointer coding style
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2009-01-10 00:31:47 +00:00 |
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rubidium
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f0b0691bfe
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(svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL.
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2009-01-09 14:59:02 +00:00 |
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rubidium
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331b8dd7d4
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(svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
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2009-01-09 09:50:33 +00:00 |
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smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |
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rubidium
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b650a86e58
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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2008-09-30 20:51:04 +00:00 |
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glx
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ef0458c739
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(svn r14110) -Fix: desyncs due to bubbles in toyland
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2008-08-20 16:51:08 +00:00 |
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rubidium
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2f3b88ef9a
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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2008-05-30 18:20:26 +00:00 |
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rubidium
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d03994098b
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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rubidium
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b139756e2b
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(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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2008-04-20 11:12:07 +00:00 |
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