maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
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road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
maedhros
4acf3e4c3f
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
2007-06-01 12:03:10 +00:00
rubidium
ba24c34f85
(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
2007-05-18 17:31:41 +00:00
rubidium
23492f1f34
(svn r9841) -Codechange: add a little more type strictness to the vehicle types.
2007-05-15 11:28:22 +00:00
rubidium
2dc5589290
(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces.
2007-04-18 22:41:53 +00:00
maedhros
3ac05f25db
(svn r9531) -Fix (r8661) [FS#692]: The scroll settings were wrong for trains as only a part
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of the window should be horizontally scrollable, not all of it. This lead to
wagons without an engine overflowing the window and not being able to scroll to
the end of a train if there was an engine attached.
2007-03-31 08:24:05 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
belugas
978d7da818
(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
2007-03-01 01:24:44 +00:00
belugas
6dbf9f2f41
(svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style.
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Some documentation addition, when i can easily supply them
2007-02-23 18:55:07 +00:00
bjarni
4a41c23b21
(svn r8770) -Fix r8661: corrected some aircraft sprite placement issues in the depot window
2007-02-17 11:17:49 +00:00
bjarni
0c8078ae29
(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
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-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
2007-02-10 13:37:32 +00:00
bjarni
037d636734
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
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This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
rubidium
c8882bd3d2
(svn r8511) -Codechange: make WindowClass an enumerated value.
2007-02-01 15:49:12 +00:00
bjarni
8c098db7a8
(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
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Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
2007-01-24 14:32:20 +00:00
bjarni
e2f72cbf1f
(svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added
2007-01-24 02:36:55 +00:00
bjarni
6ccbfffbea
(svn r8338) -Codechange: merged road vehicle build window into the other ones
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Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22 02:09:51 +00:00
bjarni
14b2998023
(svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
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-Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-22 00:26:46 +00:00
bjarni
b60e5c17cd
(svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
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-Codechange: merged train and aircraft build window code
2007-01-21 22:50:43 +00:00
bjarni
c8c27b9740
(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
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- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-21 00:01:47 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
celestar
2ac0410767
(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
2007-01-11 11:05:01 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00