Commit Graph

29 Commits

Author SHA1 Message Date
maedhros
3cc31aae86 (svn r9823) -Feature: Add support for house property 1F - minimum life span. 2007-05-10 16:03:06 +00:00
belugas
aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros
469c04478a (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. 2007-04-29 09:18:52 +00:00
belugas
436cb70988 (svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
More to come.
2007-04-27 02:27:44 +00:00
peter1138
fa180a15cc (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses. 2007-04-21 20:23:20 +00:00
rubidium
80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
maedhros
16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
belugas
d6651c1741 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
maedhros
39b193efb6 (svn r9614) -Feature: Use the normal growth rate values when the growth rate is set to none and "Fund new buildings" is used. 2007-04-12 18:23:47 +00:00
maedhros
61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138
a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas
f81217bcf4 (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas
06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
peter1138
d7f56f1550 (svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops. 2007-03-21 13:19:01 +00:00
maedhros
48f2bf9bb1 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
maedhros
7812f7fd0a (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
2007-03-20 10:06:39 +00:00
belugas
b82ed41a19 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 2007-03-20 02:24:14 +00:00
maedhros
73ff939ddb (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
truelight
7b153e6356 (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 2007-03-08 14:34:32 +00:00
rubidium
36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
belugas
b71354dc40 (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 2007-03-03 04:04:22 +00:00
tron
1d1121f85a (svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-24 06:46:20 +00:00
KUDr
dac3cd622f (svn r8864) -Codechange: make ClrBitT(), SetBitT() and ToggleBitT more like CLRBIT() and so on (modify value of the first parameter instead or returning the result) 2007-02-23 20:51:10 +00:00
miham
c810aef43b (svn r8791) -Revert: r8790 Committed too much in last commit 2007-02-17 22:01:07 +00:00
miham
6e5dd7942f (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it) 2007-02-17 21:56:22 +00:00
peter1138
92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr
e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00