Commit Graph

17687 Commits

Author SHA1 Message Date
Jonathan G Rennison
c167648d75 Fix: Violation of strict weak ordering in group name sorters
This could be caused by a group being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
d830a34394 Fix: Violation of strict weak ordering in engine name sorter
This could be caused by an engine being renamed, and the old
name being cached from a previous sort.

See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
084b073e57 Codechange: Use template type for GUIList::Sort comparator 2020-06-18 12:38:43 +02:00
frosch
d8182b7e15 Change: Allow command cost-estimation while paused. 2020-06-18 08:59:27 +01:00
Niels Martin Hansen
9895ced6af Fix: Silence some warnings when building with clang-cl on VS 2019
Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas
c9aff698d0
Fix #8104: Always add WINDOW_RESIZABLE flag to SDL2 (#8211)
This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators
208614343f Update: Translations from eints
polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
TechGeekNZ
ee570e1b6d Cleanup: Fix typos in code comments. 2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76 Cleanup: Give SetDirtyBlocks a more descriptive name. 2020-06-09 13:15:47 +01:00
arikover
caab095e4e Fix: [CMake] SDL2 Sound was not included 2020-06-09 13:06:33 +02:00
Miguel Horta
40436019fd Fix: Display banlist's indexes correctly
Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
TechGeekNZ
fe1925931d Cleanup: Correct typographic errors in code comments. 2020-06-07 01:04:41 +01:00
TechGeekNZ
3d8597d42e Cleanup: Add undocumented parameter to GetSpriteSize. 2020-06-07 01:04:41 +01:00
Patric Stout
4d04009d12 Codechange: remove #ifdef from .cpp files to exclude features
With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez
eeed3a7613 Fix: unbreak building with ICU on macOS
A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ
937b366546 Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station. 2020-06-05 14:27:09 +01:00
TechGeekNZ
012fea301d Cleanup: Add note explaining how settings.h is generated from source. 2020-06-05 08:38:40 +02:00
TechGeekNZ
f246f8faef Cleanup: Fix typo in settings.h.preamble. 2020-06-05 08:38:40 +02:00
TechGeekNZ
cdd2892c49 Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences. 2020-06-04 09:05:21 +01:00
Yexo
1507902d00 Codechange: remove has_newindustries global 2020-06-01 22:46:06 +02:00
Yexo
ce618bf7e9 Codechange: replace custom timer and OnGameTick() with OnHundrethTick() 2020-06-01 22:46:06 +02:00
Yexo
a82572d0f5 Codechange: remove has_newhouses global 2020-06-01 22:46:06 +02:00
Michael Lutz
1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
Niels Martin Hansen
764497206a Fix #8066: Try another fallback colourspace if first one fails 2020-06-01 19:43:37 +02:00
glx
b3ddf2c907 Fix: [Win32] Crash message not fitting in crash dialog 2020-06-01 14:09:58 +02:00
glx
b5ca2161d9 Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults 2020-06-01 14:09:58 +02:00
Yexo
f827bc8c1a Fix #8166: don't crash on loading an invalid roadtype newgrf
Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo
a9b3312d1a Fix #8024: make online content gui more responsive while loading
Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.

Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators
281d93f600 Update: Translations from eints
croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ
16e5f610f7 Cleanup: Correct typographic errors in code comments. 2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
2020-05-27 22:22:56 +02:00
translators
71e9c2a71b Update: Translations from eints
chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz
c972a63c8c Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main. 2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb Codechange: Store base set related texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
715aa67a9c Codechange: Use std::string in INI file parsing. 2020-05-21 20:02:34 +02:00
Michael Lutz
8aef14386f Add: Optional implementation of std::optional for pre-C++17 compilers.
Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
9c2e47d03c Codechange: Use std::string for storing GRF error messages. 2020-05-21 20:02:34 +02:00
Michael Lutz
c082f570ce Codechange: Use std::string when translating TTDP NewGRF string codes. 2020-05-21 20:02:34 +02:00
Michael Lutz
808c8198d5 Codechange: Consistently use WChar when passing characters around, and also define it as char32_t. 2020-05-21 20:02:34 +02:00
Michael Lutz
43cd892e0c Codechange: Replace custom linked list for GRF texts with STL vectors and strings. 2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa Codechange: Replace SmallPair with std::pair.
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators
7309bdec48 Update: Translations from eints
latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP
82572754dd Fix: Trees disappear completely after a few years when they're not allowed to spread 2020-05-20 13:16:55 +02:00
Yexo
587d8e716b
Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was doubled 2020-05-19 20:01:09 +02:00
translators
b8a896d52c Update: Translations from eints
latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00