Commit Graph

6 Commits (bd580437b83b63c0c100948ab6ec82a73fe1d88f)

Author SHA1 Message Date
dominik 50d7211494 (svn r1254) - Fix: [ 993500 ] High bridge rendering error
- Changed button to open landscaping toolbar
20 years ago
darkvater 302893f0da (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
20 years ago
dominik bbd3ec33d0 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
20 years ago
darkvater a0992352ee (svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now. 20 years ago
dominik b747cd2fcd (svn r999) New icons for the network interface, newgrf gui and the tiny euro 20 years ago
pasky 08e16d966a (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron. 20 years ago