rubidium
b82676be2a
(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
2007-05-24 21:59:12 +00:00
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
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the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
belugas
e595130668
(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type
2007-03-11 01:22:21 +00:00
belugas
ed55f5f073
(svn r8956) -Documentation : complete reference of m6 usage is now available.
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A few little cleanups here and there.
2007-03-01 20:10:49 +00:00
belugas
7fd21fb29b
(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
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Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
2007-03-01 04:24:19 +00:00
rubidium
4908115355
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27 23:36:28 +00:00
rubidium
62281f3853
(svn r8798) -Fix (8735): update documentation to reflect the used bits for drive through stations.
2007-02-18 11:15:13 +00:00
belugas
2b307647da
(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
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No addition nor correction on actual data
2007-02-15 22:03:48 +00:00
belugas
294723d03f
(svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
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More to come on that matter...
2007-01-23 02:31:49 +00:00
peter1138
85c466b1d1
(svn r8103) -Docchange: Include station tile types used by RichK's airports
2007-01-13 16:09:53 +00:00
rubidium
5f88e81641
(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
2006-12-30 11:57:52 +00:00
celestar
d95e2c2dd1
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
2006-12-27 12:38:02 +00:00
Darkvater
bd5f2b66cd
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
2006-09-12 10:42:04 +00:00
tron
9e28713c4c
(svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
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Yup-yup-ed by: peter1138
2006-06-21 11:30:28 +00:00
peter1138
530b413612
(svn r4724) - Newstations: Add per-tile random data for station tiles.
2006-05-03 21:25:49 +00:00
peter1138
857b8b045b
(svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-04-16 17:29:37 +00:00
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
7e604b72db
(svn r3451) - Fix documentation; PBS bits were missing for bridge
2006-01-27 14:55:43 +00:00
Darkvater
663b1c6c00
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
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- Fix: wrong documentation of trees (Tron)
2006-01-26 18:36:14 +00:00
Darkvater
15220f3578
(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-12-21 01:40:41 +00:00
peter1138
754d26407e
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
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- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16 22:20:15 +00:00
tron
c3a73d4047
(svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
2005-10-04 17:34:50 +00:00
tron
6abf8f89a2
(svn r2749) Fix typo in the tile documentation
2005-07-29 17:52:29 +00:00
tron
5c5840417e
(svn r2659) Catch up with reality in the landscape documentation
2005-07-21 06:13:17 +00:00
hackykid
e5df099c9b
(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs.
2005-07-06 10:43:36 +00:00
hackykid
60ddaf95f0
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
celestar
27e61cbd84
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
2005-06-30 13:24:17 +00:00
Darkvater
fea811a4b7
(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
2005-03-11 18:31:56 +00:00
Darkvater
e98a7ff239
(svn r1988) - Docs: Added graphical representation of tile-data to docs section
2005-03-11 00:32:24 +00:00
celestar
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
pasky
d9096f9ea4
(svn r688) Fix eol-style (hopefully).
2004-11-19 22:59:31 +00:00
tron
3a7abc2a35
(svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI yet) (pasky)
2004-11-17 18:03:33 +00:00
celestar
eb50427670
(svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
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the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
2004-11-14 09:07:15 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00