smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
rubidium
|
bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
planetmaker
|
68d03b66e3
|
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
|
14 years ago |
planetmaker
|
44495f8dba
|
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
|
14 years ago |
planetmaker
|
64280e63fb
|
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
|
14 years ago |
alberth
|
4364cec392
|
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
|
14 years ago |
alberth
|
d84502c432
|
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
|
14 years ago |
alberth
|
a5921c0514
|
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
|
14 years ago |
alberth
|
870d2eafbf
|
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
|
14 years ago |
alberth
|
bdf5a1c2f7
|
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
|
14 years ago |
terkhen
|
734994c9ba
|
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
|
14 years ago |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
14 years ago |
rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
rubidium
|
cdd35c6a51
|
(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
|
14 years ago |
rubidium
|
e0351ab414
|
(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
|
14 years ago |
alberth
|
3b0ee65571
|
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
|
14 years ago |
alberth
|
d6afbd025c
|
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
|
14 years ago |
alberth
|
2c4564c7dd
|
(svn r21175) -Add: Forced construction of missing industries.
|
14 years ago |
alberth
|
0c775e5750
|
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
|
14 years ago |
alberth
|
a245db6360
|
(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
14 years ago |
alberth
|
eb4ab0091a
|
(svn r21172) -Feature: Better control over how many new industries are created during the game.
|
14 years ago |
alberth
|
f22fb0d53d
|
(svn r21171) -Change: Reset industry build data at game start or load.
|
14 years ago |
alberth
|
67549a206c
|
(svn r21169) -Feature: Do not build industries during economic recession.
|
14 years ago |
alberth
|
3211ab301e
|
(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
14 years ago |
alberth
|
e861487bcb
|
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
14 years ago |
alberth
|
1bf94674df
|
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
|
14 years ago |
alberth
|
239fcc8ccd
|
(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
|
14 years ago |
alberth
|
6c088543c1
|
(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
14 years ago |
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
rubidium
|
0b67a7ccd5
|
(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
|
14 years ago |
frosch
|
8a5571a264
|
(svn r20900) -Codechange: Move ProductionLevels enum to industry.h
|
14 years ago |
frosch
|
7f060bdaf5
|
(svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function.
|
14 years ago |
frosch
|
b65f463e33
|
(svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicate code.
|
14 years ago |
smatz
|
a09bc6c366
|
(svn r20764) -Codechange: minor coding style fix
|
14 years ago |
yexo
|
8cc43828e8
|
(svn r20754) -Fix [FS#4112]: assert when an industry previously build on water was flooded because it's grf changed/is missing
|
14 years ago |
yexo
|
323c526a4d
|
(svn r20747) -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water
|
14 years ago |
frosch
|
42a996ec23
|
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
|
14 years ago |
alberth
|
4f435d9256
|
(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
|
14 years ago |
alberth
|
21a80e0a0e
|
(svn r20737) -Codechange: Introduce a function for advertising opening of a new industry.
|
14 years ago |
alberth
|
fcf92a20e2
|
(svn r20736) -Codechange: Introduce a new function for trying to create a new industry.
|
14 years ago |
alberth
|
6c34a044c8
|
(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().
|
14 years ago |
alberth
|
03f7733f83
|
(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledIndustryGenerationProbability().
|
14 years ago |
yexo
|
2d30613c3a
|
(svn r20733) -Fix: when overbuilding an object with an industry, clear the complete object
|
14 years ago |
terkhen
|
5df8e6abcf
|
(svn r20712) -Fix [FS#4094]: Do not use new game settings when creating many random industries in the scenario editor.
|
14 years ago |
rubidium
|
8fd9728e19
|
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
|
14 years ago |
frosch
|
4901d42140
|
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
|
14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
08a41c6ee5
|
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
|
14 years ago |
rubidium
|
e2e26190d5
|
(svn r20623) -Codechange: unify the storing of animation related information
|
14 years ago |