Commit Graph

16 Commits

Author SHA1 Message Date
frosch
08a8c3a773 (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. 2012-07-07 15:39:46 +00:00
rubidium
6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium
4de1f3be88 (svn r23540) -Codechange: unify and document vehicle widgets 2011-12-16 16:58:55 +00:00
rubidium
fd86b0608d (svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better 2011-02-06 16:45:27 +00:00
michi_cc
868d035b45 (svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed. 2011-01-04 18:12:28 +00:00
terkhen
12c86a1391 (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. 2010-12-14 21:28:45 +00:00
michi_cc
b26b8b5b2a (svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant. 2010-11-07 13:35:12 +00:00
michi_cc
2d801c64a1 (svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more. 2010-11-07 13:35:07 +00:00
terkhen
766bf140db (svn r21092) -Codechange: Merge max speed functions. 2010-11-06 12:40:38 +00:00
rubidium
30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen
cded122da5 (svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed. 2010-08-02 14:54:47 +00:00
terkhen
1fd66d7cc4 (svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag. 2010-08-02 14:49:23 +00:00
terkhen
c233dc08c1 (svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration. 2010-04-10 19:30:38 +00:00
terkhen
06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
4e6cac84d6 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00
terkhen
07c373d60a (svn r19339) -Codechange: Move acceleration functions to GroundVehicle. 2010-03-06 12:44:30 +00:00