frosch
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08a8c3a773
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(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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2012-07-07 15:39:46 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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rubidium
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4de1f3be88
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(svn r23540) -Codechange: unify and document vehicle widgets
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2011-12-16 16:58:55 +00:00 |
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rubidium
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fd86b0608d
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(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
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2011-02-06 16:45:27 +00:00 |
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michi_cc
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868d035b45
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(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed.
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2011-01-04 18:12:28 +00:00 |
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terkhen
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12c86a1391
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(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
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2010-12-14 21:28:45 +00:00 |
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michi_cc
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b26b8b5b2a
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(svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant.
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2010-11-07 13:35:12 +00:00 |
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michi_cc
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2d801c64a1
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(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
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2010-11-07 13:35:07 +00:00 |
|
terkhen
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766bf140db
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(svn r21092) -Codechange: Merge max speed functions.
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2010-11-06 12:40:38 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
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2010-08-26 22:01:16 +00:00 |
|
terkhen
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cded122da5
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(svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed.
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2010-08-02 14:54:47 +00:00 |
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terkhen
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1fd66d7cc4
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(svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag.
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2010-08-02 14:49:23 +00:00 |
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terkhen
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c233dc08c1
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(svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration.
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2010-04-10 19:30:38 +00:00 |
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terkhen
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06a3faa651
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(svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
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2010-03-06 12:54:42 +00:00 |
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terkhen
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4e6cac84d6
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(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
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2010-03-06 12:50:55 +00:00 |
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terkhen
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07c373d60a
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(svn r19339) -Codechange: Move acceleration functions to GroundVehicle.
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2010-03-06 12:44:30 +00:00 |
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