Commit Graph

35 Commits (bad2326dadb5049778fba56d0863155feb43ee71)

Author SHA1 Message Date
planetmaker f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
rubidium 61a3963361 (svn r22424) -Document: some more bits 13 years ago
rubidium 8e39557a2e (svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation 13 years ago
rubidium 8430fadcbb (svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket 13 years ago
rubidium 7e151c1d51 (svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network 13 years ago
rubidium 9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 13 years ago
smatz c85e1c3089 (svn r22116) -Codechange: use PoolBase::Clean() at more places 14 years ago
rubidium f1e42dc23b (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 14 years ago
rubidium a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 14 years ago
rubidium 9b53982428 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 14 years ago
rubidium f929107665 (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 14 years ago
rubidium 71abb66b46 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 14 years ago
rubidium 4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 14 years ago
rubidium 242110b8cb (svn r21030) -Codechange: move ClientStatus into the network server socket class 14 years ago
rubidium b6799a23c4 (svn r20938) -Codechange: make the code for listening on a socket (more) reusable 14 years ago
rubidium a0f7099a7d (svn r20937) -Codechange: move some variables from client/server to server only 14 years ago
rubidium 332a1bfdea (svn r20936) -Codechange: make server side packet sending methods class methods 14 years ago
rubidium 66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 14 years ago
rubidium 04ce759165 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 14 years ago
rubidium 6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 14 years ago
rubidium 41e6567c0d (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 14 years ago
rubidium 594faf45d9 (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side 14 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium d1032d69c8 (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 16 years ago
rubidium cb8b31c3c1 (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. 16 years ago
rubidium 6d23f48bb6 (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. 16 years ago
rubidium bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
rubidium 98e462e564 (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 18 years ago
rubidium 013df98f79 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
18 years ago