Darkvater
|
8e6a911700
|
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
|
2005-09-18 20:56:44 +00:00 |
|
tron
|
a227065ab7
|
(svn r2701) Insert Id tags into all source files
|
2005-07-24 14:12:37 +00:00 |
|
tron
|
eed181245d
|
(svn r1833) byte -> char transition: the rest
|
2005-02-06 22:25:27 +00:00 |
|
darkvater
|
28c1dc3e39
|
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
|
2004-12-23 00:24:44 +00:00 |
|
truelight
|
d66adc937d
|
(svn r1228) -Add: [Network] When a server normally shuts down, it removed itself
from the server-list
|
2004-12-22 18:56:52 +00:00 |
|
truelight
|
90b2b2144b
|
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
|
2004-12-22 18:42:56 +00:00 |
|
dominik
|
7cfaa8a418
|
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
|
2004-12-20 22:14:39 +00:00 |
|
truelight
|
0e19f74c16
|
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
|
2004-12-19 10:17:26 +00:00 |
|
truelight
|
015fb81810
|
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
master-server option. No GUI yet, and disabled by default (it still is WIP)
|
2004-12-15 20:10:34 +00:00 |
|
truelight
|
b8f6d41418
|
(svn r942) -Merged branch/network back into the trunk
|
2004-12-04 17:54:56 +00:00 |
|