Jonathan G Rennison
d56f7e7060
Fix wrong signal aspects when track built up to rear of tunnel/bridge entrance
3 years ago
Jonathan G Rennison
25a467730e
Fix signals on approach to tunnel/bridge entrance showing wrong aspect
...
When signal change propagated outward from the tunnel/bridge,
such as in tunnel/bridge signal add/change.
3 years ago
Jonathan G Rennison
62afd94b47
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/company_cmd.cpp
# src/economy.cpp
# src/lang/swedish.txt
# src/network/network_command.cpp
# src/news_gui.cpp
# src/saveload/saveload.h
# src/script/api/script_list.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison
5be32627b7
Fix extra aspects variable not being set for newly generated maps
3 years ago
Jonathan G Rennison
5d351a14d2
Add new signal type: no-entry signal
...
This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction
Add a setting for whether this is shown in the signal UI.
Off by default.
3 years ago
Jonathan G Rennison
b08cc3cf38
Reduce screen re-draw area for tunnel/bridge end signal updates
3 years ago
Jonathan G Rennison
f6c2a81f72
Reduce screen re-draw area for bridge middle signal updates
3 years ago
Jonathan G Rennison
50f1c25ff5
Fix redrawing of bridge signals more than 2 middle signals need updating
...
On exit signal aspect change, with 5+ aspect signalling
3 years ago
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
...
Requires realistic braking
See: #247
3 years ago
Jonathan G Rennison
55c4fe7d45
Add helper functions to get tunnel/bridge entrance/exit trackdirs
3 years ago
Jonathan G Rennison
13603cb8e1
Block signals into blocks with junctions now default to red with realistic braking
3 years ago
Rubidium
281a65b3e1
Cleanup: simplify some boolean expressions
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
Jonathan G Rennison
1002c6d9d2
Fix various compiler warnings
...
See: #267
3 years ago
Jonathan G Rennison
b9413ea250
Remove assert from UpdateSignalsOnSegment that globset is empty
...
Just do the right thing if it isn't empty instead of asserting
4 years ago
Jonathan G Rennison
fb64e29c6c
Fix assertion failure when command triggers PBS tunnel/bridge unreserve
...
In the case where the signal update buffer is not currently empty
4 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
4 years ago
Jonathan G Rennison
ed0ffb6220
Add feature: realistic train braking
...
Add setting to select train braking model.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Jonathan G Rennison
5edb080deb
Fix PBS detection outwards from PBS tunnel/bridge exit
4 years ago
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
...
Fix missing flags for tracerestrict and effect vehicles
4 years ago
Jonathan G Rennison
abb7b69861
Add slot and counter support to programmable pre-signals
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
TechGeekNZ
c0bf7cc840
Fix: GCC warns about possibly uninitialized data in signal.cpp
...
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.
This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
4 years ago
Jonathan G Rennison
4108672cf6
Use separate tile hash for each vehicle type
5 years ago
Jonathan G Rennison
5240b46d1d
Reduce viewport invalidation area of signal state changes
5 years ago
Jonathan G Rennison
030e8bf762
Rename programmable signals to programmable pre-signals
...
This is to make it less unclear what they actually are and do
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
6 years ago
Jonathan G Rennison
848a92e0d9
Fix signal state propagation from the back side of tunnel/bridge tiles
6 years ago
Jonathan G Rennison
9e1e074c2b
Update existing assertions to log tile information where suitable
6 years ago
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
6 years ago
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
6 years ago
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
6 years ago
Jonathan G Rennison
d03139b241
Use separate bits for signals on bridge/tunnel entrance/exit red/green states
6 years ago
Jonathan G Rennison
f34833f111
Merge branch 'improved_breakdowns' into jgrpp
...
# Conflicts:
# src/vehiclelist.cpp
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
frosch
a47fb85cd8
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
Jonathan G Rennison
0acb4fdd2f
Safer level crossings: add setting to improve RV level crossing safety.
8 years ago
Jonathan G Rennison
f82feb160f
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# projects/openttd_vs100.vcxproj
# projects/openttd_vs100.vcxproj.filters
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs80.vcproj
# projects/openttd_vs90.vcproj
# source.list
# src/misc.cpp
# src/openttd.cpp
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/saveload.cpp
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnelbridge_map.h
8 years ago
Jonathan G Rennison
0d2e9f91bf
Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
...
Use same bit to store red/green state for entrances and exits.
No longer re-use exit bit to store red/green state of entrance.
Avoid modifying the M2 of tunnel entrances/exits.
Rename and rationalise map accessor functions.
Document bits used in landscape HTML docs.
8 years ago
Jonathan G Rennison
d08b162119
Merge branch 'signal_tunnels_bridges-sx' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/signal.cpp
# src/train_cmd.cpp
9 years ago
Jonathan G Rennison
35b93a42ac
Enable bridge/tunnel exit signals to be one-way PBS.
...
Add signal conversion support.
9 years ago
Jonathan G Rennison
2b4dbf582a
Show tunnel/bridge exit signal facing correct way with correct colour.
9 years ago
Jonathan G Rennison
6c5b86bd21
Merge branch 'progsig-sx' into jgrpp
9 years ago
Jonathan G Rennison
b2b9c0a070
Progsig: Fix various issues with removing program dependencies.
...
Fix RemoveProgramDependencies using one parameter for both source
and target, and rename the parameters to something sensible.
Update program window when invalidating in RemoveProgramDependencies.
Make SignalStateCondition::IsSignalValid const and add CheckSignalValid
for non-const validaty checking.
9 years ago
Jonathan G Rennison
1823deae7d
Programmable signals: Fix whitespace issues.
9 years ago