Patric Stout
839f2e025c
Fix: visually also disable vsync when not using HW acceleration ( #12066 )
2024-02-12 03:19:08 +01:00
Jonathan G Rennison
5ab5f4ace7
Codefix df691eb3
: Reloading GRFs destructed small UFO targeting road vehicle ( #12072 )
2024-02-12 00:51:18 +00:00
Peter Nelson
481fa7dbb5
Change: Show cargo icons on Industry View window. ( #12071 )
2024-02-12 00:50:58 +00:00
Jonathan G Rennison
903adceab5
Maintain map of targeted road vehicles to small UFO disaster vehicle
2024-02-12 00:48:13 +00:00
Loïc Guilloux
3ffa176870
Change: [Script] Store randomizers in savegame ( #12063 )
2024-02-12 01:22:57 +01:00
Peter Nelson
d6f34a21e8
Codefix: Incorrect storage type in cargo field of industry cargo chains window. ( #12051 )
...
`supp_cargoes` and `cust_cargoes` actually contains a column index, however this index is always stored at the indexed position...
Replace with a bitmask instead, which stores if the column indices are linked.
2024-02-11 23:05:29 +00:00
Peter Nelson
df691eb31e
Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. ( #12064 )
...
* Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle.
When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles.
Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary.
* Change: Small UFOs no longer target a vehicle which is already a target.
2024-02-11 23:04:29 +00:00
Patric Stout
fa6f270f23
Codefix 36e1b32
: remove left-over debug statement ( #12068 )
2024-02-11 21:36:37 +00:00
Peter Nelson
58ed38be03
Change: Avoid adjacent fence fields.
...
This restores pre-r23168 behaviour of only a single fence between adjacent fields.
2024-02-11 22:10:46 +01:00
Peter Nelson
d6c5efd795
Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in.
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This matches original TTD drawing behaviour, which is what the original baseset sprites are designed for, and avoids alignment issues (which are more problematic with high detail 4x sprites.)
2024-02-11 22:10:46 +01:00
SamuXarick
fa64fff4a5
Fix #10405 , a3dd750
: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines ( #11887 )
2024-02-11 22:09:23 +01:00
Patric Stout
5b3bfe4c4c
Fix fdfcb09
: for content service, fallback to TCP downloads when HTTP stalls ( #12056 )
2024-02-11 20:24:28 +01:00
Loïc Guilloux
8d9fa0ea89
Change: [Script] Use company randomizer when adding random deviation ( #12065 )
2024-02-11 18:58:41 +00:00
translators
378dab3750
Update: Translations from eints
...
galician: 85 changes by pvillaverde
estonian: 1 change by RM87
czech: 7 changes by JakMel
chinese (simplified): 1 change by WenSimEHRP
korean: 10 changes by telk5093
german: 191 changes by Wuzzy2
romanian: 122 changes by bnegrut
russian: 29 changes by Ln-Wolf
catalan: 28 changes by J0anJosep
french: 6 changes by glx22
portuguese (brazilian): 252 changes by pasantoro
2024-02-11 18:34:45 +00:00
Joan Josep
1b33b4058e
Fix: Redraw orders when a station feature is added/removed. ( #12061 )
2024-02-11 12:47:49 -05:00
Peter Nelson
9ec9c8d8b5
Fix: Industry tiles and houses could accept incorrect cargo types. ( #12062 )
...
Ensure the default label is cleared when NewGRFs set industry tile or house acceptance.
This was missed by #12053 .
2024-02-11 17:42:04 +00:00
Jonathan G Rennison
1e2834a422
Use upstream/table format for game log chunk
2024-02-11 16:34:03 +00:00
Patric Stout
d02b1547f6
Remove: setting "no_http_content_downloads" ( #12058 )
...
As we now use HTTPS, it is very likely this will work on most systems.
For systems that do have HTTPS blocked, it will fail instantly,
and it will fallback to TCP anyway. That makes this setting no longer
very useful.
2024-02-11 14:48:12 +00:00
Jonathan G Rennison
0f7eb3d8d5
Add road vehicle direction to order window manage order dropdown
2024-02-11 12:36:33 +00:00
Jonathan G Rennison
b05738284b
Windows: Avoid destruction of unjoined std::thread on ExitProcess
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See: #649
2024-02-11 02:03:33 +00:00
Peter Nelson
8db08da148
Fix #12052 : NewGRFs clearing industry cargo slots could fallback to default instead of empty. ( #12053 )
...
Ensure the default label is cleared when NewGRF sets a produced/accepted cargo slot, so that default fallback isn't used.
2024-02-11 00:43:13 +00:00
Jonathan G Rennison
09b91260b7
Adjust Korean translation
2024-02-11 00:36:33 +00:00
TELK
9396eb36bc
Update: Missing Korean translation ( #647 )
...
* Update: Korean translation up to 0.57.0
* Update: Missing Korean translation
2024-02-11 00:35:01 +00:00
Jonathan G Rennison
c0a4169afd
Include intrin.h in cpu.cpp for MSVC intrinsics
2024-02-11 00:30:35 +00:00
Jonathan G Rennison
3407b3edc0
Fix tile hash cache check warnings when loading very old savegames
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See: #648
2024-02-10 23:17:08 +00:00
Jonathan G Rennison
11f75933bf
Saveload: Use table format for DATE, VIEW, MAPS chunks
...
Merge MISC into DATE
2024-02-10 21:14:22 +00:00
Jonathan G Rennison
195b3b6d1d
Saveload: Add initial table chunk support to non-upstream save backend
2024-02-10 21:11:27 +00:00
Tyler Trahan
7b32d9cff5
Fix #12019 : Correctly highlight depot unbunch action in dropdown
2024-02-10 15:11:24 -05:00
Tyler Trahan
771615cb4b
Fix #12020 : Unbunch and service if needed should be mutually exclusive depot order types
2024-02-10 15:11:24 -05:00
Patric Stout
84e6c7aef3
Doc: Update documentation how to make commit message ( #12046 )
...
By writing more in the style we need for the changelog,
we avoid requiring lots of work when making a changelog.
2024-02-10 21:01:34 +01:00
Jonathan G Rennison
5aaff39164
Fix wrong saveload types for std::string
2024-02-10 19:57:57 +00:00
translators
2f35a484fe
Update: Translations from eints
...
swedish: 1 change by SpamixOfficial
english (us): 7 changes by 2TallTyler
galician: 123 changes by pvillaverde
estonian: 5 changes by RM87
czech: 46 changes by justidan4
romanian: 19 changes by ALEX11BR
russian: 13 changes by gisterecis
finnish: 6 changes by rikkerton
catalan: 188 changes by J0anJosep
turkish: 29 changes by densxd
latvian: 7 changes by lexuslatvia
portuguese: 33 changes by azulcosta
portuguese (brazilian): 546 changes by pasantoro
polish: 24 changes by pAter-exe
2024-02-10 18:35:13 +00:00
Jonathan G Rennison
26e00d022a
Fix crash when showing overwrite warning for a save with no readable version
2024-02-10 17:58:01 +00:00
Jonathan G Rennison
60e59a8233
Saveload: Add wrapper to simplify conditionally upstream chunks
...
Where they're always saved as upstream and conditional on a feature
2024-02-10 16:58:48 +00:00
Loïc Guilloux
b84b68e959
Codechange: Rework regression output filtering ( #12049 )
2024-02-10 14:16:24 +01:00
Jonathan G Rennison
25e100a465
Calculate airport noise level in permissive mode as same as lenient
2024-02-10 12:47:25 +00:00
Jonathan G Rennison
2ef2142d95
Disable non-noise town airport limit in local authority permissive mode
2024-02-10 12:43:27 +00:00
Loïc Guilloux
977aba73be
Change: Store running AI config inside Company ( #12003 )
2024-02-09 22:55:49 +01:00
Peter Nelson
466e6bb524
Fix #12037 : Blurry OpenTTD font on Mac OS. ( #12047 )
2024-02-09 21:36:13 +01:00
Jonathan G Rennison
516e8defb5
Add wrappers to get and update the current effective day length factor
2024-02-09 19:39:58 +00:00
Jonathan G Rennison
db8b77a72e
Remove empty DayLengthPreChange
2024-02-09 19:15:27 +00:00
Jonathan G Rennison
a6dcc0c624
Add messages from ShowNewGrfVehicleError to special events log
2024-02-09 18:50:49 +00:00
Jonathan G Rennison
130d9cb650
Fix crash when road vehicle changed length in drive-through road stop
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Due to refit and incorrectly implemented NewGRF
2024-02-09 18:50:49 +00:00
Jonathan G Rennison
cfebbfac8c
Merge branch 'master' into jgrpp
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# Conflicts:
# src/autoreplace_cmd.cpp
# src/company_base.h
# src/company_gui.cpp
# src/cpu.cpp
# src/debug.h
# src/group.h
# src/group_cmd.cpp
# src/house.h
# src/industry.h
# src/newgrf_house.cpp
# src/news_type.h
# src/openttd.cpp
# src/saveload/company_sl.cpp
# src/settings_type.h
# src/sl/oldloader_sl.cpp
# src/story.cpp
# src/table/town_land.h
# src/viewport.cpp
2024-02-09 18:50:49 +00:00
Patric Stout
48e7dceb3c
Revert: Build signals to the next junction when dragging regardless of the Ctrl state ( #12034 )
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This reverts commit b370ae1212
.
2024-02-09 19:34:03 +01:00
Jonathan G Rennison
bed3ef6f6b
Cleanup: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant ( #12045 )
2024-02-09 17:50:29 +00:00
Kuhnovic
e38c3c59f3
Fix #11840 : Ship pathfinder always returns a valid trackdir if one is available ( #12031 )
2024-02-09 12:31:38 -05:00
Loïc Guilloux
b68d263d5f
Fix #12014 : Remove water when area clearing ship depot ( #12030 )
2024-02-09 18:17:08 +01:00
Tyler Trahan
10bcf0172e
Fix #12022 : Adjust economy date when changing timekeeping units in Scenario Editor ( #12042 )
2024-02-09 11:45:32 -05:00
Loïc Guilloux
165f92c00b
Fix #12041 , 0c81579
: Tarball extraction failing due to incorrect filename ( #12044 )
2024-02-09 17:25:56 +01:00