Commit Graph

1534 Commits

Author SHA1 Message Date
tron
cec0261223 (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 2005-03-06 12:46:29 +00:00
tron
505ecdc6b4 (svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures) 2005-03-06 12:41:18 +00:00
tron
42520c1cc3 (svn r1935) Missing braces; while here turn the ifs into a single switch 2005-03-06 12:33:33 +00:00
tron
3892aece72 (svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff) 2005-03-06 12:31:07 +00:00
tron
7b5a306de3 (svn r1933) typedef socklen_t for BeOS 2005-03-06 12:26:38 +00:00
pasky
b2b0f8b3f6 (svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X. 2005-03-06 00:39:38 +00:00
pasky
0566d80b16 (svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. 2005-03-05 22:21:43 +00:00
pasky
84e376806e (svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'. 2005-03-05 22:21:02 +00:00
pasky
c91d290e67 (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.

I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00
tron
f126e6022c (svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness) 2005-03-05 18:44:26 +00:00
tron
f5cb663ddf (svn r1927) Replace implementation of UpdateStationAcceptance(). The new one doesn't malloc() and calculates the station area in one pass instead of 3 2005-03-05 17:41:51 +00:00
pasky
e6db813ec9 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
pasky
7616f7c362 (svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names. 2005-03-05 13:49:43 +00:00
tron
4b7fd34129 (svn r1924) Use same type names in declaration and implementation 2005-03-04 10:34:44 +00:00
Darkvater
4713b11ffe (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
Darkvater
5a24ba51c8 (svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly. 2005-03-03 23:26:35 +00:00
tron
4099a85743 (svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept other cargo types besides passengers and mail 2005-03-03 19:54:46 +00:00
truelight
098e83b375 (svn r1920) -Fix: no longer a station where you only unload is bad for your town-rating 2005-03-03 14:56:28 +00:00
truelight
120f9b2ba1 (svn r1919) -Fix: Minimum profit of vehicles was calculated wrong for Performance Rating 2005-03-01 19:32:55 +00:00
truelight
71de43f4db (svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) as param 2005-03-01 17:32:47 +00:00
pasky
7f78acebef (svn r1917) - Makefile: Revamped VERBOSE support, build mechanics changed.
- VERBOSE has now greater effect, many previously hidden commands
    are now shown on the terminal as they are executed. (Use $(Q)
    instead of @ where the command should be shown if VERBOSE.)
  - Compilation commands redundancy was eliminated.
  - Compilation commands calling generalized so that the VERBOSE
    support does not further entangle the code. The commands are now
    all at a single place, before the targets in a "Build commands"
    section.

Note that this changeset has a character of proposal. If you do not
like the direction it takes at all, feel free to revert it (probably
together with the previous VERBOSE patch). However, I believe it
improves the code by bringing the compilation commands to a single
place and it greatly improves the VERBOSE support, too (and makes it
much less intrusive).
2005-03-01 01:14:27 +00:00
pasky
319a41ed84 (svn r1916) Fix compilation on the glibc-2.2 systems. Part of the inspiration comes from patch 1149710 by Mr. Nobody. Also fixes the comment describing what to do if one's system doesn't have ifaddrs.h. 2005-02-28 22:33:31 +00:00
pasky
c710ec4698 (svn r1915) Support for a VERBOSE flag which will make the full compiler invocations to be shown instead of ===> Brief summaries. 2005-02-28 21:54:04 +00:00
Darkvater
29ddbfab90 (svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good 2005-02-26 13:57:40 +00:00
miham
3b8feb2aa8 (svn r1913) Weekly langfile update 2005-02-24 22:37:35 +00:00
Darkvater
4736fb658b (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
tron
5af4a4012b (svn r1911) Put back an "if" i accidently removed in r1898 2005-02-23 14:12:32 +00:00
tron
3844a104f2 (svn r1910) Move two variables out of variables.h which are only used locally 2005-02-23 09:13:12 +00:00
Darkvater
b758f1eb08 (svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is nice to also update the savegame format when you update town statistics :) 2005-02-23 00:07:03 +00:00
Darkvater
43cd5952a0 (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. 2005-02-22 22:29:19 +00:00
darkvater
453ebc32f0 (svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows) 2005-02-22 22:14:27 +00:00
Darkvater
d1fe247969 (svn r1906) - Fix: [ 1117327 ] Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account 2005-02-22 20:32:26 +00:00
Darkvater
cd369308aa (svn r1905) - Fix: [ 1118810 ] openttd: ship_cmd.c:642 ... Assertion failed. Mapwrap fixed in ship_cmd.c (was implicitely ok before biggermaps).
- CodeChange: rename all vehicle controllers to ...Controller for their similar behaviour
2005-02-22 19:38:44 +00:00
tron
df46c50d1c (svn r1904) Remove some more unused stuff 2005-02-22 18:28:20 +00:00
tron
690dd5555c (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00
tron
70135e74b5 (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
Darkvater
7656c683cf (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 2005-02-22 14:52:20 +00:00
tron
5cb74cb049 (svn r1900) Simplify a piece of code in the oldloader 2005-02-22 14:37:52 +00:00
Darkvater
3e1f6cc452 (svn r1899) - Fix: fix braindead strcmp from previous commit. /me bangs head into the wall 2005-02-22 13:13:57 +00:00
tron
a370af76d2 (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 2005-02-22 12:48:03 +00:00
Darkvater
76b016dd58 (svn r1897) - Fix: [ 1120424 ] Set name overwrites same name. Renamings because your name is in use are virtual though so if name "b" is in use your name will become "b #1", renaming yourself again to "b" will become "b #2", and will toggle between these two. 2005-02-22 12:27:33 +00:00
Darkvater
1f683aa13d (svn r1896) - Fix: remove Translated by hack since it's not used 2005-02-22 11:33:13 +00:00
Darkvater
d691c08d1c (svn r1895) - Fix: add assert for charwidth getter just in case 2005-02-21 19:14:16 +00:00
Darkvater
fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
f13bfccc37 (svn r1893) If -i was specified respect it 2005-02-20 09:05:28 +00:00
celestar
a348bc69ef (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 2005-02-20 07:58:38 +00:00
celestar
6154175dc1 (svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again 2005-02-20 07:47:42 +00:00
tron
05490e0556 (svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two 2005-02-19 14:40:32 +00:00
celestar
5e86b2ff9b (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. 2005-02-18 22:17:33 +00:00
tron
6b736738ba (svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 2005-02-18 21:20:55 +00:00