Commit Graph

26 Commits (afa2d8d6364594004787e89190a41a38c3208766)

Author SHA1 Message Date
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
truebrain 92c60447dc (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 13 years ago
rubidium de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 13 years ago
frosch bc3404f90c (svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries. 13 years ago
frosch a3d8633e40 (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 13 years ago
frosch 56216a4989 (svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs. 13 years ago
frosch d91ba4741b (svn r22503) -Doc: EffectVehicleType. 13 years ago
rubidium 9fc2798baf (svn r22411) -Document: another bunch of bits 13 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
smatz 09e1ecc8ac (svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile() 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 521c265282 (svn r16384) -Codechange: move u.effect to EffectVehicle 15 years ago
smatz 70d3ed15c8 (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted 15 years ago
rubidium b003536ea8 (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 16 years ago
rubidium 49d6804f97 (svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
rubidium d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 16 years ago
rubidium de9413454e (svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
glx 28fb23ca56 (svn r14110) -Fix: desyncs due to bubbles in toyland 16 years ago
rubidium bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 16 years ago