tron
16bf3e35cd
(svn r5613) Rename VS_DISASTER to VS_SHADOW, because this is what this flag actually means
2006-07-26 08:32:20 +00:00
tron
fadc3a564c
(svn r5594) Be more strict what's allowed to be built in a hangar: if the airport can't handle planes/helicopters don't present and disallow building planes/helicopters - the latter case wasn't covered yet.
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Also remove an error message about building aircraft which can't be triggered by a normal client
2006-07-22 14:43:53 +00:00
bjarni
63108aae1b
(svn r5454) -Fix: [ 1394231 ] Autorenew glitch on helicopters
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[ 1459348 ] Helicopters (possibly other aircraft) stopping in depot...
by committing FS#233 Bugfix for autorenewed/autoreplaced helicopters staying in depot (Mart3p)
now helicopters (this only applied to helicopters) no longer stops in hangars when replaced and they will not even go there for autorenew if the model is out of date
2006-07-03 21:14:21 +00:00
peter1138
2e0498dce0
(svn r5427) - Codechange: testing for "== true" is redundant.
2006-06-29 08:58:08 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
richk
2132dcf5b2
(svn r5376) - Fix: Changed error message when trying to build a CTOL aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
2006-06-26 20:58:49 +00:00
richk
a832ca51fe
(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
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Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
2006-06-23 22:05:40 +00:00
peter1138
3753d0b602
(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p)
2006-06-22 21:15:27 +00:00
tron
d2f6cb9e2d
(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers
2006-06-14 11:05:30 +00:00
peter1138
d6ebfb8338
(svn r5187) - NewGRF: temporarily change a vehicle's cargo subtype when calling the refit capacity callback.
2006-06-09 07:03:53 +00:00
peter1138
a7fbd158a0
(svn r5186) - NewGRF: show default aircraft cargo type and the purchase list (mart3p)
2006-06-09 06:34:28 +00:00
peter1138
36672afd8f
(svn r5147) - NewGRF: Use refit capacity callback when refitting an aircraft (mart3p)
2006-06-07 07:33:56 +00:00
peter1138
d286235a6a
(svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
2006-06-07 07:20:28 +00:00
tron
00aa407edd
(svn r5124) Add IsAircraftInHangar{Stopped,}(), which supersedes CheckStoppedInHangar()
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-Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
2006-06-05 12:43:41 +00:00
peter1138
0a623bc333
(svn r5104) - When refitting a vehicle to its existing cargo type, don't lose the cargo onboard (useful when adding wagons to a train)
2006-06-04 17:49:16 +00:00
peter1138
f00c3e7e25
(svn r5103) - Add cargo subtype parameter to refit commands (mart3p)
2006-06-04 17:38:48 +00:00
tron
a0caafeb50
(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
2006-06-04 09:28:33 +00:00
celestar
94ef21bd2d
(svn r4914) -Fix (FS#180) Aircraft can now serve as feeders
2006-05-19 13:44:32 +00:00
peter1138
cd6ab6178c
(svn r4910) - NewGRF: add and initialize cargo subtype for vehicle visual variations
2006-05-19 10:04:03 +00:00
bjarni
2e05a16959
(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
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now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11 13:31:14 +00:00
peter1138
a2ce9d7535
(svn r4693) - NewGRF: invalidate aircraft in viewports during loading stages so that graphic changes are visible. (mart3p)
2006-05-02 19:24:02 +00:00
peter1138
22fd1a348e
(svn r4653) - NewGRF: enable use of custom helicopter rotors in game (but not GUI windows yet) (mart3p)
2006-05-01 20:05:03 +00:00
peter1138
d1fa0742a5
(svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere.
2006-05-01 11:27:39 +00:00
celestar
62f7907d3a
(svn r4465) -Codechange (FS#60): Remove a variable no one really needs. (DaleStan)
2006-04-18 07:20:37 +00:00
tron
81e6d68f95
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
3aa1e38be6
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
2006-04-03 05:32:11 +00:00
tron
cda8934a55
(svn r4120) Use the new station functions where appropriate
2006-03-26 19:20:15 +00:00
tron
9be713f1ae
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
2006-03-24 08:55:08 +00:00
tron
b05a98fdfa
(svn r3832) Replace some magic numbers by (Diag)Direction enums
2006-03-12 17:42:04 +00:00
tron
b394f72fa9
(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable
2006-03-12 12:19:25 +00:00
tron
03536a32a1
(svn r3786) More work for DirDiff
2006-03-08 08:16:31 +00:00
tron
ecabf8a5f0
(svn r3784) Add a type and functions to handle direction changes
2006-03-08 07:48:56 +00:00
tron
fbe939b31f
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
2006-03-08 06:55:33 +00:00
tron
87fdb129d2
(svn r3758) Remove the news validation callback. It is superseded by r3757.
2006-03-04 11:15:44 +00:00
tron
4270026b42
(svn r3757) -Feature: Delete news items about vehicles, when they get stale
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This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
2006-03-04 11:01:35 +00:00
peter1138
6f5f3101b6
(svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
2006-02-11 09:24:51 +00:00
tron
f5b564bc44
(svn r3585) Similar changes to the order handlers of the other vehicle types like r3584
2006-02-10 06:33:56 +00:00
tron
453b30e387
(svn r3564) Several smaller changes:
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
peter1138
b88904f345
(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
2006-02-03 12:55:21 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
bjarni
b87b5f1187
(svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design
2006-01-18 14:12:26 +00:00
peter1138
90aff7a026
(svn r3396) - Autoreplace changes:
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- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
tron
af70b49bf7
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
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As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
peter1138
1ffc700797
(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
2005-12-28 22:29:59 +00:00
tron
23bfc03054
(svn r3297) Staticise
2005-12-14 06:20:23 +00:00
peter1138
fde99748c0
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
peter1138
87f54ebf92
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
tron
8cebe2f607
(svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection
2005-11-16 12:52:01 +00:00
tron
ce9cbb9c47
(svn r3196) Use structs instead of magic offsets into arrays
2005-11-16 12:01:46 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00