tron
13041aa545
(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.
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The corresponding TileInfos look like global variables at the first glance, but always get written to before reading in each function they are used in.
2006-02-27 08:08:10 +00:00
tron
6a74cb2787
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
4b46883751
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
2006-02-21 07:41:54 +00:00
tron
b13ac1486c
(svn r3614) turn 2 do-while-loop with 2 induction variables each into canocical for loops
2006-02-18 14:52:42 +00:00
tron
49c7eb934b
(svn r3613) Some more const, indentation, whitespace and similar stuff
2006-02-18 14:41:24 +00:00
peter1138
601b226f04
(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly.
2006-02-13 22:13:02 +00:00
tron
453b30e387
(svn r3564) Several smaller changes:
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
f3b0de85bf
(svn r3481) - Try and fix an svn discrepancy of trolly.h #2
2006-01-29 21:38:24 +00:00
Darkvater
b2fac2e99f
(svn r3480) - Try and fix an svn discrepancy of trolly.h
2006-01-29 21:37:39 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
tron
af70b49bf7
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
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As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
b06b3e2ca2
(svn r3313) Remove GPMI related changes from trunk
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Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
truelight
6884453b66
(svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs
2005-12-14 19:21:56 +00:00
truelight
531073bea0
(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_
2005-12-14 15:54:23 +00:00
truelight
f94da63a8d
(svn r3304) -Add: allow AI-events to see the UID of the command
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-Fix: improved the logic of the UID code for AIs
2005-12-14 14:38:23 +00:00
tron
bf98086de8
(svn r3298) Remove unused and write-only variables
2005-12-14 06:28:48 +00:00
tron
23bfc03054
(svn r3297) Staticise
2005-12-14 06:20:23 +00:00
Darkvater
56998926e7
(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
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- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
2005-12-13 21:21:57 +00:00
truelight
be65f908c8
(svn r3285) -Codechange: Tron was confused by a name, so let's make him happy,
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prefixed it with 'tmp', so now we know it is a temp char* :)
2005-12-10 18:50:07 +00:00
truelight
0de260182b
(svn r3284) -Fix: DoCommand always cleans up _cmd_text (tnx to Tron)
2005-12-10 18:47:40 +00:00
truelight
ba7cc8e190
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
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-Fix: _cmd_text is cleared after a command, so we need to store it
temporaray in order to first test the command, before executing
2005-12-10 18:43:49 +00:00
peter1138
809b03c81a
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
2005-12-10 12:05:39 +00:00
truelight
b6ca90e021
(svn r3279) -Fix: do not try to execute something that is not set to execute
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-Fix: do not increase an uid number if it isn't returned
2005-12-09 19:29:11 +00:00
truelight
c872ac4eb4
(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;)
2005-12-09 19:12:11 +00:00
truelight
e9e1c4de53
(svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Igor2Code)
2005-12-09 17:42:56 +00:00
bjarni
05fbf0ada5
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
2005-12-08 21:12:15 +00:00
truelight
54cb542e1d
(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails
2005-12-07 14:56:42 +00:00
truelight
4f9bb11846
(svn r3266) -Codechange: added comments for why the revert of r3625 inside the code.
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Also, I forgot to tnx GraphiteNL for his help with this problem. Tnx GraphiteNL :)
2005-12-06 17:12:19 +00:00
truelight
af87b2916a
(svn r3265) -Fix: partly reverted back r3263, because MSVC, who else, doesn't support variadic macros............
2005-12-06 17:05:14 +00:00
truelight
a3d142ed57
(svn r3263) -Fix: use () around 'variables' in macros, gives less crashes ;)
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-Fix: va-args in macros are supported via __VA_ARGS__ in C99, so changed
to that; now GCC 2.95 likes it too :)
2005-12-06 11:36:46 +00:00
truelight
0f2a0df165
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
2005-12-05 12:27:58 +00:00
truelight
214ed794a1
(svn r3253) -Add: add BuildRoad event for AIs
2005-12-02 19:21:38 +00:00
truelight
ea9cb3ee5b
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
2005-12-01 09:34:40 +00:00
truelight
480b1575fe
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
2005-11-30 16:10:19 +00:00
truelight
44c70c24d3
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
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-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
c963c59b67
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
2eb1c8a215
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
a2ae8a707c
(svn r3242) -Fix: small glitch in AllowAI control
2005-11-27 16:45:45 +00:00
truelight
9a381f4d5d
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater
728aba9d7c
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
2005-11-26 12:57:42 +00:00
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
3bf8d2ccbb
(svn r3190) Turn some loops into canonical for loop form
2005-11-15 11:46:49 +00:00
tron
b9729fb72e
(svn r3185) const
2005-11-15 09:00:02 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
833032adc0
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
ee15e3de13
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
tron
e0dd7efc82
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
2005-10-24 05:51:23 +00:00
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
2b91f55b32
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
d4752ba0da
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
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Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
tron
9314ea877f
(svn r3052) Fix last commit *grml*
2005-10-16 14:12:21 +00:00
tron
0834a88a12
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
tron
313fcfbd83
(svn r2973) Move a function declaration somewhere where it belongs
2005-09-23 06:38:36 +00:00
tron
afcb9f0d60
(svn r2972) Fix the speed of the AI
2005-09-23 06:34:06 +00:00
Darkvater
2131f68ae2
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
Darkvater
236abb6a6c
(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed
2005-09-13 13:30:18 +00:00
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
truelight
d05f504c01
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
2005-09-02 19:10:45 +00:00