Commit Graph

25 Commits

Author SHA1 Message Date
hackykid
ad2eef0a30 (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. 2005-06-03 10:39:30 +00:00
hackykid
351d7aaa9f (svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
2005-06-01 11:34:37 +00:00
Darkvater
5174d3adfe (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
Darkvater
5e6923e936 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-11 00:00:27 +00:00
tron
4bf173e9c1 (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
tron
e5121e70d0 (svn r1979) Const correctness 2005-03-09 21:54:52 +00:00
Darkvater
9bd079d425 (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 2005-03-09 19:48:20 +00:00
tron
eed181245d (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
tron
3e0dcfd47f (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
bjarni
99338d278d (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) 2005-01-27 21:00:05 +00:00
tron
189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
celestar
8ed132a5b9 (svn r1410) Replaced all occurences of 'passanger' by 'passenger' in the code 2005-01-07 08:38:27 +00:00
bjarni
29d8c5bb50 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
bjarni
c4d073a4de (svn r1290) Added type to typedef struct Engine and filled in the same data as in type in vehicle
it was kind of lame that you should use AircraftVehInfo(), ShipVehInfo() etc. if you wanted to know what type the engine is
2004-12-28 17:18:46 +00:00
tron
aa183e35d8 (svn r923) Forgot s/rail_vehinfo/RailVehInfo/ 2004-12-04 00:34:20 +00:00
tron
56dd31f33b (svn r920) Replace vehicle info macros with inline functions and add asserts to check limits 2004-12-03 21:57:05 +00:00
tron
13f0b6c0cf (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 2004-11-17 08:52:47 +00:00
darkvater
051e094921 (svn r611) -newgrf: Change GetCustomEngineSprite() calling convention (invisible to users of GetCustomVehicle*() wrappers). Needed for deterministic spritegroups support (pasky). 2004-11-14 20:53:34 +00:00
darkvater
e656a91736 (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky) 2004-11-14 16:42:08 +00:00
celestar
eb50427670 (svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
2004-11-14 09:07:15 +00:00
darkvater
7690093b4c (svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch. 2004-11-13 16:28:50 +00:00
celestar
b8327e0457 (svn r562) newgrf: Merge most of the road vehicle info to a single
road_vehicle_info table, like it already is for trains and ships. Needed
for GRF custom override support. (pasky)
2004-11-13 15:15:41 +00:00
darkvater
22f627c8e1 (svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo). 2004-11-12 23:59:51 +00:00
darkvater
e7441c39e3 (svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for vehicle selection dialogs. (Idea by octo, done by pasky). 2004-11-12 17:16:13 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00