Commit Graph

47538 Commits (ac54a2c28ca41eb885a343ef05f98f10927b4e86)
 

Author SHA1 Message Date
Jonathan G Rennison 7bc010d402 Avoid unnecessary calls to InvalidateVehicleTickCaches
Don't call from Train::ConsistChanged
5 years ago
Jonathan G Rennison 3b55f5d765 Cache whether ground vehicles currently have 0 slope resistance 5 years ago
glx ebe84b9d4c Cleanup: update modified and removed strings in languages 5 years ago
glx 1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 5 years ago
glx 7c31a32c2b Fix: colour of network specific strings in company dropdown menus 5 years ago
Joan Josep 4919c8db13 Codechange: Re-arrange VehicleEnter_Track in rail_cmd. (#7239) 5 years ago
Jonathan G Rennison e6b788591d Fix 1 byte buffer over-read in old gamelog loader 5 years ago
Jonathan G Rennison d90e7d2996 Fix flickering of viewport hover tooltips in fast-forward mode 5 years ago
Jonathan G Rennison ac5b4b9454 De-virtualise call to EffectVehicle::Tick in CallVehicleTicks 5 years ago
Jonathan G Rennison 777a79e1a9 Merge branch 'PR-7229' into jgrpp 5 years ago
Jonathan G Rennison e28e2f638e Fix handling of effect vehicles in CallVehicleTicks
Move effect vehicles into separate cache vector
Call effect vehicle ticks before other vehicle types

See #76
5 years ago
Jonathan G Rennison 884fa9a9d4 Support effect and disaster vehicles in scope_dumper::VehicleInfo 5 years ago
PeterN 5dc377244d
Fix #7224: AI could no longer create groups. (#7233) 5 years ago
PeterN 3a4b6b476b
Change: Use selected group as parent when creating a new group. (#7224) 5 years ago
Peter Nelson 57734fd85d Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected. 5 years ago
MrMamen 1f182c44c9 Fix: year for 1.9.0 betas in changelog 5 years ago
peter1138 d1536ac409 Fix #7114: Partial revert of 7d06fec799 for ship pathfinding. 5 years ago
Jonathan G Rennison ec302b8531 Adjust bundle path of data/ dir on OSX DMG 5 years ago
Jonathan G Rennison 2fdcc52321 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/lang/dutch.txt
#	src/lang/korean.txt
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/rail.cpp
#	src/rail_cmd.cpp
#	src/saveload/afterload.cpp
#	src/ship_cmd.cpp
#	src/toolbar_gui.cpp
#	src/vehicle.cpp
5 years ago
Jonathan G Rennison 1db19208ba Merge branch 'cpp-11' into save_ext
# Conflicts:
#	src/saveload/saveload.h
5 years ago
Jonathan G Rennison 466b9a9595 Merge branch 'master' into cpp-11 5 years ago
translators 045503e728 Update: Translations from eints
english (us): 1 change by njn
5 years ago
PeterN c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 5 years ago
Niels Martin Hansen 830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 5 years ago
Niels Martin Hansen 46d97239c4 Codechange: Include flag for whether a build is of a tagged revision 5 years ago
Thomas den Hollander 412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
5 years ago
translators 6b5ebe2b09 Update: Translations from eints
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
5 years ago
PeterN aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 5 years ago
translators 75d3054ae4 Update: Translations from eints
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
5 years ago
Peter Nelson cac2f6226c Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better. 5 years ago
PeterN 22f33fdd08
Fix 148e5b41d6: Uninitialized variable usage. (#7216) 5 years ago
translators 13af2b88b4 Update: Translations from eints
russian: 3 changes by Lone_Wolf
5 years ago
Patric Stout 4d5d21be76 Fix: [AzurePipelines] always list the full changelog since last stable 5 years ago
Eddi-z 148e5b41d6 Change: Skip reliability decay if servicing is disabled 5 years ago
glx 2ff10327d7 Fix: projects/generate now keeps the line ending 5 years ago
glx 748d72202a Fix: generate and generate.vbs were sorting differently 5 years ago
glx 0df95811ce Fix: generate.vbs used wrong data for basesets_vs142 5 years ago
glx 70e1c57f81 Fix: line ending issues with MSYS2 5 years ago
PeterN d242875d27
Fix #7197: Invalidate depot buttons when necessary. (#7212) 5 years ago
Patric Stout 6e21190858 Update: Add changelog for 1.9.0-beta2 and prepare for release 5 years ago
Patric Stout 13b7e8774d Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
5 years ago
Niels Martin Hansen 0151fe998a Fix 5f8354f3: Non-Windows builds did not get correct git hash
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
5 years ago
Patric Stout 887e524e06 Add: [AzurePipelines] build a stable release if a tag is created 5 years ago
glx 8c0bfb4637 Update: [AzurePipelines] NSIS is now part of the Hosted image 5 years ago
Patric Stout b7ed49af33 Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
5 years ago
Charles Pigott 5b74118ae7 Update: Add changelog for 1.9.0-beta1 and prepare for release 5 years ago
translators de1278290b Update: Translations from eints
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
5 years ago
Henry Wilson d03cb80346 Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.

Trains in this situation now behave correctly and will travel towards the depot.
5 years ago
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 5 years ago
Gabda 5e4f76f2f9 Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) 5 years ago