Commit Graph

26 Commits

Author SHA1 Message Date
rubidium
d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain
92c60447dc (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
rubidium
de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
frosch
bc3404f90c (svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries. 2011-05-28 09:46:37 +00:00
frosch
a3d8633e40 (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) 2011-05-28 09:45:12 +00:00
frosch
56216a4989 (svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs. 2011-05-28 09:43:53 +00:00
frosch
d91ba4741b (svn r22503) -Doc: EffectVehicleType. 2011-05-28 09:43:22 +00:00
rubidium
9fc2798baf (svn r22411) -Document: another bunch of bits 2011-05-02 17:42:12 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
smatz
09e1ecc8ac (svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile() 2009-08-30 11:47:41 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
521c265282 (svn r16384) -Codechange: move u.effect to EffectVehicle 2009-05-22 18:56:25 +00:00
smatz
70d3ed15c8 (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted 2009-05-22 13:53:14 +00:00
rubidium
b003536ea8 (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 2009-03-11 20:43:14 +00:00
rubidium
49d6804f97 (svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor. 2009-03-11 19:50:19 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium
28ea38ae55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium
d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 2009-01-09 14:59:02 +00:00
rubidium
de9413454e (svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer. 2009-01-09 09:50:33 +00:00
smatz
91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
glx
28fb23ca56 (svn r14110) -Fix: desyncs due to bubbles in toyland 2008-08-20 16:51:08 +00:00
rubidium
bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00