Commit Graph

24 Commits (ab535c0a8665e6380c5037d7b6f0a507fc91d36a)

Author SHA1 Message Date
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
7 months ago
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 10 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
1 year ago
glx22 cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 1 year ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 1 year ago
glx22 3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 1 year ago
Michael Lutz e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 3 years ago
Michael Lutz 6691ee3b96 Codechange: Template script command calls. 3 years ago
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 4 years ago
Jonathan G Rennison f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
4 years ago
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
zuu 9603014102 (svn r26307) -Add: [nogo] Allow GS to hide story page date 10 years ago
zuu 1dbd59e6ab (svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate 10 years ago
zuu 57a88c9de2 (svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page 10 years ago
zuu 5165be2698 (svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages 10 years ago
zuu 0c6f22b5c1 (svn r26298) -Fix: [nogo] Invalid DoCommand return callback for method returning bool 10 years ago
zuu be4451d40f (svn r25519) -Fix [FS#5614] (r25342): Select page to update by its id and not the page id 11 years ago
zuu 53d2e785f5 (svn r25381) -Fix: Silent story book compiler warnings 11 years ago
zuu 33ad9774fb (svn r25352) -Feature: GameScript API for selecting a story page to view 11 years ago
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 11 years ago