Commit Graph

10 Commits (a7a5a3a8e8a3c1de2ac6c89800b45f79a67ca5e7)

Author SHA1 Message Date
truelight a7a5a3a8e8 (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded 19 years ago
truelight 90e50e5ca9 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 19 years ago
truelight 4c76c9a45a (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 19 years ago
truelight 71b6f6c8aa (svn r3242) -Fix: small glitch in AllowAI control 19 years ago
truelight 29a0f76ac9 (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
19 years ago
truelight d9e13cef71 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 19 years ago
truelight e4cb8ed457 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight af6fe3949b (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
19 years ago
tron 5536de2319 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 19 years ago
truelight 6145b99c22 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago