Commit Graph

139 Commits

Author SHA1 Message Date
Owen Rudge
d3b50b9c47 Fix: [Actions] Use vcpkg to provide libpng on macOS 2021-02-15 12:10:11 +00:00
Michael Lutz
6755ff63e1 Add: [OSX] Native font rendering without using FreeType. 2021-02-14 11:48:58 +01:00
glx22
f181037bed Change: [Actions] Also run CI for VS2017 2021-02-13 17:31:57 +01:00
Owen Rudge
395e015282 Change: Convert .md to .rtf for Windows/Mac packages 2021-02-08 23:23:24 +00:00
Owen Rudge
da4c404f3d Fix: [Actions] Use same vcpkg commit for CI on macOS as release builds 2021-02-08 16:13:03 +00:00
Patric Stout
4f0692c437
Codechange: [Actions] Document better why we build our own fluidsynth (#8646)
nielsmh nicely correct us in #8641, pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
2021-02-05 23:56:44 +01:00
Patric Stout
a667ed945f
Add: [Actions] Automatically upload releases to Steam (#8644) 2021-02-05 20:58:15 +01:00
Patric Stout
05df7996a4
Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
Jonathan G Rennison
650d5e014e Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
2021-02-01 19:34:30 +00:00
Jonathan G Rennison
7154f8859d Merge tag '1.11.0-beta1' into jgrpp
# Conflicts:
#	src/console_cmds.cpp
#	src/gfx_func.h
#	src/industry.h
#	src/lang/czech.txt
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/indonesian.txt
#	src/lang/japanese.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/slovak.txt
#	src/saveload/saveload.h
#	src/station_gui.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/waypoint_gui.cpp
2021-02-01 18:58:36 +00:00
Jonathan G Rennison
b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
cb69611248 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/changelog.sh
#	cmake/PackageDeb.cmake
#	src/network/network_client.cpp
#	src/settings_gui.cpp
2021-01-29 18:27:36 +00:00
Jonathan G Rennison
43980639de Merge branch 'master' into jgrpp
# Conflicts:
#	.gitignore
#	CMakeLists.txt
#	src/3rdparty/optional/optional.hpp
#	src/group_cmd.cpp
#	src/industry_cmd.cpp
#	src/misc_gui.cpp
#	src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Patric Stout
4831b4fa96
Codechange: [Actions] we no longer need xdg-basedir (#8615)
This was already removed from the "ci-build", but not yet from
"release".
2021-01-29 10:38:58 +01:00
Owen Rudge
1187dc3217 Feature: [Actions] Create .zip for macOS build 2021-01-28 19:15:36 +00:00
Owen Rudge
a2bd0a14e1 Feature: [Actions] ARM64 builds for Windows 2021-01-18 08:57:58 +00:00
Owen Rudge
2d9e164ec4 Fix: [Actions] Give Universal Mac packages the "universal" suffix 2021-01-18 08:57:39 +00:00
Owen Rudge
ce42e819b9 Feature: Build macOS build as a universal binary 2021-01-15 20:26:59 +00:00
Owen Rudge
bc8f347ef2 Fix: vcpkg binaries were not being cached on Mac 2021-01-14 12:10:23 +00:00
Patric Stout
cc5f190cb3
Fix: [Actions] circumvent Windows tar warning about read-only files (#8570)
This was already applied on the CI build, but not yet on the
release build.
2021-01-14 11:26:13 +01:00
Owen Rudge
4f5990fa26 Fix: Remove .sha256 files from macOS builds 2021-01-14 09:30:16 +00:00
Owen Rudge
60851ef1a6 Feature: Sign macOS builds 2021-01-13 13:45:52 +00:00
Owen Rudge
fec5ce093f Feature: Build ARM64 (Apple Silicon) version for macOS 2021-01-08 16:58:14 +00:00
Patric Stout
4059ccf863
Fix: [Actions] circumvent Windows tar warning about read-only files (#8524)
Because certain files are read-only, the "restore-cache" step
fails, as Windows tar refuses to overwrite those files (even
if they are identical). Instead of hoping upstream fixes
"restore-cache", just remove the read-only flag on these files
instead.
2021-01-08 15:20:27 +01:00
Charles Pigott
3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Jonathan G Rennison
483ed2f468 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/commit-checker.yml
#	src/openttd.cpp
2020-12-27 20:16:16 +00:00
Patric Stout
f2d78b11dd
Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic (#8435)
We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
2020-12-26 13:48:57 +01:00
Patric Stout
7ea5904395 Add: [Actions] release workflow for both releases and nightlies
This has several ways of being triggered:
- When creating a new release via the GitHub interface. Fully
  automated that will produce new binaries, upload them, and it
  will even update the website to tell about the new version.
- When triggered in an automated way from OpenTTD/workflows to
  start a nightly.
- Manually via the Release workflow, which accepts branches,
  Pull Requests and tags to build.

Rerunning a job is safe and should be without issues. Everything
retriggers and updates what-ever might have been broken. In fact,
except for dates, it should produce identical results.

Co-authored-by: Charles Pigott <charlespigott@googlemail.com>
2020-12-19 18:26:29 +01:00
Patric Stout
93ef759a25 Add: [Actions] preview workflow, where PRs can be reviewed in the browser
When a developer attaches the "preview" label, a build is created
and published on https://preview.openttd.org/. After that, new
pushes to the PR are automatically build (as long as the "preview"
label exists).

If a non-developer attaches the "preview" label, it will be
removed.
2020-12-15 15:46:39 +01:00
Patric Stout
d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout
abb746fae3
Fix: [Actions] cleanup ci-build workflow to be up-to-date (#8375)
Also, while at it, make it more like the upcoming release-workflow,
so they look a lot more similar.

Functional it should be the same, except that Windows should
now also output when a test fails.
2020-12-13 22:32:44 +01:00
Jonathan G Rennison
5aac3d71ee Github: Remove regression tests from build workflow 2020-12-13 15:32:29 +00:00
Jonathan G Rennison
0d46b5e88a Github: Remove commit checker workflow 2020-12-13 15:32:11 +00:00
glx22
e2eafd86de Fix: Prevent infinite recursion in commit checker 2020-12-10 01:08:44 +01:00
Charles Pigott
13e1b13a4e Fix: [Actions] Call apt-get update before trying to install packages 2020-10-10 15:02:06 +01:00
Charles Pigott
2073c8d67f Add: [Actions] Add problem matchers for CI platforms 2020-10-10 15:02:06 +01:00
glx
5af98c69e6 Add: [Actions] CI build workflow 2020-10-03 16:17:11 +01:00
glx
fb3de33a38 Add: [Actions] commit-checker workflow 2020-01-19 09:05:20 +00:00