rubidium
445a733eb6
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
17 years ago
smatz
c10d3da133
(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles
17 years ago
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
17 years ago
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
f82aeb82c5
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
17 years ago
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
3074bca136
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
17 years ago
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
17 years ago
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
17 years ago
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
17 years ago
smatz
d56a690ba4
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
17 years ago
smatz
926fe5c9e9
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
17 years ago
smatz
60f9bbd17e
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
17 years ago
rubidium
745da6563f
(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
17 years ago
rubidium
4f0e072f3f
(svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a station when trying to overtake in there.
17 years ago
skidd13
5d74f2ced4
(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
17 years ago
rubidium
825fc97077
(svn r11524) -Fix [FS#1485]: assertion when tram reversed at a station.
17 years ago
skidd13
e36dba227b
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13
815b8d8df1
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
17 years ago
skidd13
f92f3aec06
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
3ae50673a3
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
6801cceda1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
rubidium
a36fd1db6e
(svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it.
17 years ago
skidd13
f4a5c80d71
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
17 years ago
skidd13
98f66552be
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
rubidium
cea3cf2857
(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station could case an assertion error. Patch by divide.
17 years ago
rubidium
2245094822
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
17 years ago
rubidium
abbde80e53
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
17 years ago
truelight
c3c4c894dc
(svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;))
17 years ago
truelight
b935a74782
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
17 years ago
truelight
f1df43ec21
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
17 years ago
rubidium
f7cc8872f8
(svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
17 years ago
rubidium
f88f2dbdc0
(svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels.
17 years ago
rubidium
b4e7203b0a
(svn r11332) -Fix: vehicles getting a value of 0 on construction.
...
-Fix: assertion when selling vehicles.
17 years ago
rubidium
3fe8be47ff
(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
17 years ago
rubidium
2e8f93a821
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
17 years ago
rubidium
ca46e547de
(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east.
17 years ago
rubidium
a28b307c95
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
17 years ago
rubidium
f41c8ab3aa
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
17 years ago
rubidium
a18f3f25a9
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
17 years ago
rubidium
634aba16a7
(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
17 years ago
rubidium
6f76bc2449
(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
17 years ago
rubidium
cadc470da5
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
17 years ago
rubidium
732845440a
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium
235ad4ab6b
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
17 years ago
rubidium
c2dcccae16
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
17 years ago
rubidium
39f17c9de4
(svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
17 years ago
rubidium
bb368f880b
(svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not (properly) use a road stop still tried to go to that road stop.
17 years ago
maedhros
8f365e3143
(svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an articulated
...
road vehicle, so don't check any other parts when testing if the vehicle is
stopped inside a depot.
17 years ago