tron
3a89108a55
(svn r1722) -Feature: Bigger maps - anyone?
2005-01-29 19:45:14 +00:00
celestar
752b3f0dd6
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
dominik
085ae9cab2
(svn r1673) - Codechange: Removed some redundant comments from r1667
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Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
e5cd6b6193
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
e75c48ec7a
(svn r1595) EmergencySave() is only used on WIN32, add preprocessor guard to hide it everywhere else
2005-01-22 22:46:10 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
truelight
d275109e79
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
with next_shared/prev_shared in Vehicle
Developers: please use AssignOrder to assign data to an order. If not,
you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
celestar
e17a8989cf
(svn r1440) -Feature: Allows more flexible airport layouts now, as the number of
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terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
2005-01-09 08:49:40 +00:00
truelight
788f543bc3
(svn r1429) Change: bumped savegame to revision 5.
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- Now orders are bigger
- Now _map2 is official 16 bits
2005-01-08 12:47:26 +00:00
truelight
dcca3cf80b
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
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-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
(and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
2005-01-08 09:48:08 +00:00
dominik
b78b576b21
(svn r1417) Fix: The invisible tiles on the southern border are now converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
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I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
2005-01-07 18:13:56 +00:00
truelight
c2ee8d70e4
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
2004-12-28 11:51:31 +00:00
truelight
a9bb5be49d
(svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
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Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
2004-12-23 14:46:16 +00:00
dominik
b7f71b026d
(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22 16:54:55 +00:00
dominik
7196860373
(svn r1082) Feature: Chat toolbar
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
2004-12-14 16:53:38 +00:00
dominik
77e882c3bd
(svn r1076) Feature: Patch setting to autosave the game on exit
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If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
2004-12-13 22:10:12 +00:00
tron
523b37a3e9
(svn r1041) Under certain circumstances obsolete fields are included in the size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met.
2004-12-13 07:41:04 +00:00
tron
c00258237e
(svn r907) Sprinkle holy ANSI water:
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
2004-12-03 07:43:00 +00:00
tron
fca55e3741
(svn r793) Merge INLINE -> inline replacement (revision 376)
2004-11-24 13:19:48 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
dominik
770f86bbbe
(svn r122) Change: exclusive transport rights are now stored per town instead of per station
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Exclusive rights from old savegames will be reset.
2004-08-23 21:04:39 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00