tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
284d9ed7fb
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
19 years ago
truelight
a09342c1fc
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
...
for a global AI-handler
19 years ago
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
hackykid
60ddaf95f0
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
19 years ago
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
19 years ago
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
19 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
matthijs
0e08878a68
(svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
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- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
20 years ago
tron
0ec5775ded
(svn r2233) Bracing, whitespace, indendation
20 years ago
tron
403845c9ca
(svn r2220) Put two TileIndices into temporary variables to improve readability
20 years ago
tron
c731091941
(svn r2218) Indentation
20 years ago
Darkvater
c8f07a2dd9
(svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem.
20 years ago
truelight
5a527daac9
(svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be
20 years ago
pasky
e76912303c
(svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
20 years ago
matthijs
232e41f2ff
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
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- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
20 years ago
pasky
771bd349cb
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
20 years ago
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
20 years ago
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
20 years ago
tron
7bbcf5875c
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
20 years ago
tron
5885b31bb4
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
tron
e5cd6b6193
(svn r1596) Add some more statics
20 years ago
tron
d4beff7954
(svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
20 years ago
tron
ae796740aa
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
tron
05a3a83b6c
(svn r1475) Fix some more signed/unsigned comparison warnings
20 years ago
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
20 years ago
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
20 years ago
tron
cc465f0f35
(svn r1392) Use TileOffsByDir() instead of home brewed table
20 years ago
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
20 years ago
miham
57852f6498
(svn r1297) Language fixes in the source.. (ln-)
20 years ago
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
truelight
5eba928cb8
(svn r146) -Fix [AI]: Tunnel/bridge bug
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-Fix [AI]: Minor problems
-Add [AI]: Profit check (if not making enough money, vehicles are sold)
20 years ago
truelight
309ebe5f3f
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
20 years ago
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
20 years ago