Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
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An incorrect DParam index was used.
5 years ago
translators
24493548da
Update: Translations from eints
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french: 7 changes by glx
korean: 8 changes by telk5093
5 years ago
glx
09004f3697
Codechange: catch script exceptions by reference
5 years ago
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
5 years ago
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
5 years ago
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
5 years ago
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
5 years ago
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
5 years ago
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
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Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
5 years ago
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
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This makes it easier to add other TrueType font rendering engines.
5 years ago
translators
f8fb9fda6b
Update: Translations from eints
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russian: 7 changes by Lone_Wolf
5 years ago
PeterN
2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
5 years ago
translators
38bb6b7d1b
Update: Translations from eints
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dutch: 7 changes by JanWillem
5 years ago
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
5 years ago
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
5 years ago
Michael Lutz
0344e7a0a1
Fix #7463 : Promote scroll mode setting to basic category.
5 years ago
Michael Lutz
2e7a27d2ee
Codechange: [AzurePipelines] Speed up non-published CI-builds by doing Debug Windows builds.
5 years ago
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
5 years ago
PeterN
f4921d2c3e
Fix #7576 : Crash when destroying rail/tram crossing. ( #7579 )
5 years ago
stormcone
24c59283ec
Fix #7224 : Drag and drop vehicle group creation does not work correctly.
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When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
5 years ago
translators
7a0e2923e5
Update: Translations from eints
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norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
5 years ago
glx22
47fdbdd324
Fix: ignore C++ standard library headers in depend ( #7578 )
5 years ago
translators
be53ef24c1
Update: Translations from eints
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ukrainian: 11 changes by odisseus
5 years ago
peter1138
51dd751f4a
Fix #7565 : Incorrect cursor used for placing road/tram tunnels.
5 years ago
translators
652268ad1a
Update: Translations from eints
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swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
5 years ago
translators
d04383ccf0
Update: Translations from eints
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croatian: 25 changes by VoyagerOne
5 years ago
Corns McGowan
4d0ee65b51
Change: Set default setting in server browser of "Advertised" to "Yes". ( #7568 )
5 years ago
peter1138
a1de834104
Cleanup: Remove unused string.
5 years ago
peter1138
402e18b460
Change: Allow building road stops over self-owned one-way/blocked road.
5 years ago
Transportman
7ef2f11c4c
Fix #7570 : Show Github URL in the crashlog window
5 years ago
peter1138
1fe580cd2b
Fix c02ef3e456: Incorrect order of road toolbar icons.
5 years ago
glx
26aa3b8623
Remove: grow() helper function
5 years ago
glx
9184a62958
Codechange: replace grow() usage for MidiFile
5 years ago
glx
212140b88b
Codechange: replace grow() usage in ClientNetworkContentSocketHandler::OnReceiveData()
5 years ago
glx
d0d4fc73a7
Codechange: replace grow() usage in AllocateSound()
5 years ago
translators
6b49205745
Update: Translations from eints
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spanish (mexican): 16 changes by Absay
russian: 18 changes by Lone_Wolf
5 years ago
glx
515202da7b
Fix 6f33cfd05: incorrect {G} usage in korean translation
5 years ago
translators
6f33cfd059
Update: Translations from eints
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korean: 536 changes by telk5093
5 years ago
Niels Martin Hansen
d1ef13fc04
Fix #7481 : Just remove oil rig stations right away, don't clean them first
5 years ago
glx22
585c45d6c2
Fix 8fc2b48db: [AzurePipeline] copy/paste error ( #7557 )
5 years ago
peter1138
82989ef076
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
5 years ago
glx22
8fc2b48db7
Fix: [AzurePipeline] ${Agent.JobName} content changed ( #7556 )
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* Fix: [AzurePipeline] ${Agent.JobName} content changed
* Fix: [AzurePipeline] also update commit-checker condition
5 years ago
translators
3469a2a445
Update: Translations from eints
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dutch: 27 changes by JanWillem
french: 29 changes by glx
hungarian: 3 changes by Brumi
korean: 71 changes by telk5093
5 years ago
peter1138
672c857e37
Cleanup: Update modified and removed strings in language files.
6 years ago
peter1138
3293f08e0b
Add: New RoadType API functions.
6 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
6 years ago
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
6 years ago
peter1138
08f00151f1
Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
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Road type and rail type are stored in separate locations, so this parameter does
not make make sense as it is only used for rail bridges. Instead explicitly set the
rail type in MakeRailBridgeRamp().
6 years ago
peter1138
bcdb28249c
Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
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INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
6 years ago